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  1. #1
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    So they didn't have chocobos, airships, quests, more than 4 animations per job, spells that aren't tech demo quality, a funcional market system, and NMs...but they had these holiday events just ready to go?

    I don't give a damn what they had planned at release. Clearly that plan failed.

    As holiday events make up the *majority* of our new content, I'm left to assume that they in fact do take up most of the time and effort.

    7 months in guys, with next to no new content that matters. Time to stop piddling around with holiday items, gear, and animations.
    (7)

  2. #2
    Quote Originally Posted by Peregrine View Post
    7 months in guys, with next to no new content that matters. Time to stop piddling around with holiday items, gear, and animations.
    I hope this doesn't give you a heart attack:

    Typical game, offline or online takes 1-2 years of research and planning alone, up to 2 months just on one monster design and model alone and a good quarter of year or more on the soundtrack depending on the scope and if it's completely tied to the game to the letter.

    Then comes the debugging process and advent of engine updates or even new platform release which your stockholders or c.e.o can say "Make the game for the new platform with the new engine instead", guess what you'll have to redo that can push a release date back or force a foundation rewrite?

    You're impatient, however if they didn't have to redo the FOUNDATION you could expect we'd have our first expansion pack by now, if you were to compare XI's development timeline, we'd be getting our first glimpses and preparatory updates for it.
    (3)

  3. #3
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    Quote Originally Posted by Elexia View Post
    I hope this doesn't give you a heart attack:

    Typical game, offline or online takes 1-2 years of research and planning alone, up to 2 months just on one monster design and model alone and a good quarter of year or more on the soundtrack depending on the scope and if it's completely tied to the game to the letter.

    Then comes the debugging process and advent of engine updates or even new platform release which your stockholders or c.e.o can say "Make the game for the new platform with the new engine instead", guess what you'll have to redo that can push a release date back or force a foundation rewrite?

    You're impatient, however if they didn't have to redo the FOUNDATION you could expect we'd have our first expansion pack by now, if you were to compare XI's development timeline, we'd be getting our first glimpses and preparatory updates for it.
    Ok Tanaka. Rift came along and pretty much destroyed that excuse. I don't want to hear any whining about how long things take. If they're having trouble keeping up with the industry pace, they need to hire better talent. Other games are doing this just fine. No excuses.
    (1)

  4. #4
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    Kaedan's Avatar
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    Quote Originally Posted by Peregrine View Post
    Ok Tanaka. Rift came along and pretty much destroyed that excuse. I don't want to hear any whining about how long things take. If they're having trouble keeping up with the industry pace, they need to hire better talent. Other games are doing this just fine. No excuses.

    LOL

    Rift just copied everything that WoW did and then slapped their Lore on top of it. They did nothing new.
    (3)

  5. #5
    Quote Originally Posted by Kaedan View Post
    LOL

    Rift just copied everything that WoW did and then slapped their Lore on top of it. They did nothing new.
    Pretty sure every MMO sans XIV post 2004 did this.
    (0)

  6. #6
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    Quote Originally Posted by Elexia View Post
    Pretty sure every MMO sans XIV post 2004 did this.
    Well, true, but he specifically mentioned Rift, so... lol
    (0)

  7. #7
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    Quote Originally Posted by Kaedan View Post
    LOL

    Rift just copied everything that WoW did and then slapped their Lore on top of it. They did nothing new.
    which their lore is a mash pot ove ever MUD from Ironrealm entertainment. I look up rift it follows similar to a few Mud i played.

    Honestly there is a game in much worst shape then ffxiv, and its DCUO. It has worst copy/pasting I seen in any game. There are bugs which still freeze or dc ppl daily. The game is very small on top of that. The devs promised an update with new raids/ content released every mnth.
    Sp far they caouldn't keep that promise once.

    They also do events in that game...... WEEKS LATER from the actual holiday.

    DCUO in their second update set for what was march... now as update 2 with no actual set date will have a st patricts day event. Think how stupid it is to have a staint patricts day event near easter.....

    I rather have events and them bring on time so the community can get together on something and have fun.
    (0)

  8. #8
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    honestly I though ffxi had gaudy effects that took away from the characters. And also if you actuslly look at animation ffxi did the same thing as ffxiv. Which is reuse animations. The effects distracted you from noticing. The more noticable one is sword ws. the first thee ws use the some anination.

    This goes along with what I said before, there is only soo many ways you can swing a weapon. And the fact is human actors are limited in what actions they can do. I like the animations and effects. I've always like "calm" things. I like stuff with a light touch not a massive explotion. And the animation wre made with motion capture and look more realistic. I think a gaudy effect would cover it up too much.

    I'm sorry your to into yourself to appreicaite the actusl hard work that went into creating the game. Sorry you over speculated everything.
    (0)

  9. #9
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    pere rift is a copy cat mmo. with story ideas taken from MUD. Donly you think it fishy an unknown mmo game dev making a first mmo that is polished? sorry I don;t by it and I looked rift up. I looks bad. The job system is pretty stupid. And not to mention the intro is highly similar to every MUD Ironrealms makes.

    I also took computer aided drafting which is used alot to help render objects. It can take 3 days to design a hammer. You have to make sure that everyline you draw is connected to the smallest point. And you also have to make sure all measurements are accurate. If even 1 line is have by even less then a hair you gotta redesign the whole thing. As everything will then be off.
    (0)

  10. #10
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    Shikyo's Avatar
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    Ryuketsu Namida
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    Sargatanas
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    Quote Originally Posted by Peregrine View Post
    So they didn't have chocobos, airships, quests, more than 4 animations per job, spells that aren't tech demo quality, a funcional market system, and NMs...but they had these holiday events just ready to go?

    I don't give a damn what they had planned at release. Clearly that plan failed.

    As holiday events make up the *majority* of our new content, I'm left to assume that they in fact do take up most of the time and effort.

    7 months in guys, with next to no new content that matters. Time to stop piddling around with holiday items, gear, and animations.
    omfg i completely agree and it takes a blind person to not see your point.....
    (1)