No. Because nobody would bring a healer that actively takes away uptime from a melee. And there aren't strats centered around 5 player uptime. This is already a huge issue If you play 3 melee in savage. This is 1 of these ideas that sounds quirky on paper but once you implement it you realize nothing good comes out of it. If healers need innovation. Forcing them into melee spits with positional and incredibly tight heal ranges isn't it. Even if this some how got green lit (after "smile" anythings possible I guess) the backlash would be so intense from both players and party members that it would literally get patched out and given the drk treatment until it was