Quote Originally Posted by ForsakenRoe View Post
If this is truly a 'fight design' problem, it's kind of a damning indictment of SE's direction that it keeps happening in all these different fights. More likely, is the thing that is the constant between each of these clears: The jobs themselves, and their design direction. As they say, 'if everywhere you go, you can smell sh#t, the first thing to do is check your shoes'
Fortunately, the "if" part of that scenario isn't an issue. All we have here is what exists in practically every game that has ever existed, which is a select few highly skilled players able to accomplish things that 999 out of 1000 others won't be able to do. We don't say the original "Super Mario Bros.", one of the most famous games of all time, is horribly designed because a small group of people has managed to speedrun in it about 5 minutes. What it's really provided is hours upon hours of enjoyment for millions of people. Same deal here. When you can start grabbing random DF parties, throwing them into M4S (or any of the current tier Savage fights) without a healer, and seeing them reliably clear it, then there's a real issue. But what top-tier players who have been playing the game for a long time and have expert coordination are able to do is irrelevant other than to congratulate them on accomplishing something.

How anyone can have any fun with the current 'mash one button for half your playtime' design of healers? I'll never know.
Because most players aren't doing M4S with skilled groups. The typical player is doing normal content with random other typical players, who take a good deal of unnecessary damage, don't perform optimally to clear things fast or use mitigation in the right places, don't use self-sustain or the ability to heal others on certain non-healer classes, etc.. Some people also just like being the one to make other people's health bars go up, and have no issue with spamming a spell as filler in the interim. Step 1 is acknowledging that other people can fact enjoy things that you personally don't.