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  1. #19
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Hi devs.

    For a casual mode, I think the current iteration of PvP is more fun than the last. Good job.
    As a serious competitive mode, I think the last iteration or the ones before were more fun and rewarding skill a bit more than the current.

    I will bet 100$ on it, that some of the tomestone gear from shadowbringers, e.g. Deepshadow stuff, aswell as some of the current dungeon gear -forgot name, was initially intended for PvP as it fits its style way more. But as they ran into time trouble releasing patches/addons on time, they used what was available, bingo - PvP glam that was already modeled. You can always make new glam later, but you can't publish an addon with a dungeon without glam.
    And I think that needs to be looked at, the glam rewards for PvP seem pretty random now, not really fitting as good as before.

    I think Rival Wings/ Astrologos desperately needs an adjustment on gameplay level mechanics for the current iteration of PvP, especially the LB generation buff in those duties will make it very imbalanced. As well as HP of the mechas would need to be adjusted for current dmg output to make it like before. [This could have been done fairly quickly if one guy at SE dev team actually played 1 match of it for once, and made some adjustments to the numbers....] It is disappointing that this hasnt happened for 2years or so. (and that one mode is still blocked since even longer)

    As pointed out often, I think Arena and Frontline mode needs a different system each. How you do it is up to the devs. Otherwise you will always have player being unsatisfied from one group.

    I actively do not play the shatter map in frontline, I still think it needs further adjustments. For me it is a PvE map, and I would rather queue as mineworker than a combat class because I am busy destroying ice in 90% of the cases, but I actually don't do it, because I want to play PvP, by doing so I actively am a detriment to my party, as I am not playing optimally by destroying ice crystals. That is beyond stupid game design in my eyes.

    If you have z-axis maps, aoe abilities should hit z-axis too. Most won't really. They shouldn't go through obstacles ofc, but some will currently (superflare). So I am not sure what is really happening here...

    I liked the upgrades to wolfcollar weapons, it is a good way to spend some of the currency. Though there is not much to spend on, the crystal trophy glam is a reskin of raids, I don't really have a use for them, so what else should I buy? I cant put them in armory so they would take away glam dress. spots. Can't you just make a PvP wardrobe and you unlock glam forever by spending trophy crystals? The gear is level1 anyway, they have 0 gil value.

    I think frontline exp should be tiered by place 1st, 2nd ,3rd. Only giving the current exp output if you achieve place1. Then 30% less then 50% less for 3rd place.

    Seeing the description of the forgotten frontline mode -The Borderlands Ruins- is meme material. It still says temporarily not available... it has been a year or more? Is it because of salted earth of drk? Are you removing 1 z-axis map because of 1 skill of 1 single job? Why not fix the 1 skill of the 1 single job instead that everyone is complaining about?

    Role identity is gone, I would want it come back somewhat at least again. Tank need cc and support, less dmg. Healer need more healing, a bit cc, less dmg. Atm everything is mixed. Defensive skills are offensive skills are support skills are cc skills. Pick one. Make another new skill instead... Mahjong is more complex than PvP. Minion tournament is more complex than PvP. A Bozja fate event is more complex than PvP. Why is PvP more casual than other casual content...?

    The PvP hub could need an update too. Some ideas - Add sparring matches against NPC of a chosen job. Add an area to test out mechs, cannons, crystalconflict map mechanics, nodes, battlehigh etc.. Add dummy that can die and respawn. Add another spot for multiple dummy at one spot. Allow 2v2, 3vs3 in the duel area.
    This is how GW2 did it

    Duty record for ranked matches should be default active and stay in archive for a week for GM to review.

    I think chat should be enabled again, especially in casual cc mode, option to mute exists now. It sucks so much not being able to say something properly. Only allow auto translated sentences if necessary, still much better. If it still gets abused it is easier for GM to punish it as it is in the chat log...Easy work.

    Add an extra audio volume setting for ping messages in PvP and <se.xx> sounds. Casuals are complaining about pings.

    Make ranked pvp matches map rotation random. Some jobs only play some maps on purpose. I don't think it is good design for competitive.

    Why is someone invulnerable when he is sliding on sand btw?

    Make purify work on dots too, at least in frontline. It used to work like that.

    Make sprint cost MP.

    I don't think the frame alone is reward enough for top100...

    I do think SERIES rewards should come back like communicated. People thought they could do a battle pass and directly start an older one and finish it. etc. WHENEVER they want. No pressure. Now it is time limited event as far as we know?! I have all the items from it, but you legit can't take a longer break if you don't want to miss it...

    Get rid of forced GC freelancer. You already destroyed premades pretty much. I get brain cancer having to think what GC I am every match and I dislike adders for lore reasons, they just gather flowers and have a whitemage as leader. They seem weak asf??

    Fix the North spawn point of seal rock, that spawnpoint is worse than being Poland in 1939. It just doesn't work out if you get attacked from 2 sides at once in the open.

    Bring back 8vs8 Feast. Ty all.
    (6)
    Last edited by Commander_Justitia; 08-19-2024 at 06:32 AM.

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