Quote Originally Posted by Cleretic View Post
There are post-credit cutscenes, and I think we have to start off by underlining that. The first one with Wuk Lamat and Koana was more of a sign-off with a shot of the key to essentially confirm where it was now, but we also had the Arcadion rev-up and the conspicuous shot of Sphene's regulator-crown (which is itself odd, it's actually the first sign we have that the crown's actually a physical thing and not just a part of her projected image). So it's not that there aren't post-credit cutscenes, it's that you didn't like the ones that we got.

Personally I prefer it this way, it means the story doesn't undermine itself. I remember genuinely hating Stormblood's ending solely because of one of its post-credits scenes, I was really frustrated that Yotsuyu just... didn't die for some still-unclear reason. And in retrospect I don't love Heavensward's 'Elidibus still exists' scene either, because it only really adds a pointless diversion that I didn't care about. Dawntrail's ending lets Dawntrail exist by itself, but has a few little reminders/introductions of elements that will probably come up in the future, and honestly, that's what I want out of an ending. Don't reduce an ending by claiming it isn't one, that sucks!
The Original Poster was pretty clear they didn't like Dawntrails post credit scenes. Not sure what you misread there.

Furthermore, if the post credit scenes from previous expansions frustrated you to the point you're still playing the game for the story, then Original Poster's point of why they are excluding that type of them now is kind of valid.