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Thread: Dying as healer

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  1. #1
    Player
    Almandaragal's Avatar
    Join Date
    Sep 2017
    Posts
    43
    Character
    Almandaragal Sedai
    World
    Jenova
    Main Class
    Red Mage Lv 100
    This just sounds like a time where you can experience some personal growth.

    As you mentioned, we're all human and make mistakes. This does sometimes result in death. Yes, even when playing a healer. We need healers to queue up (premades notwithstanding), so one will be a healer. It's not the end of the world if you die as the healer. Oh no, we have to restart a boss battle that might be a whole 4 minutes from pull to completion at best. The party will be okay, and so will you. Part of playing a game is potentially being challenged once in awhile. If healers had an auto-res, where would the actual chance of losing go? Many people don't quite realize it without thinking about it, but reward with no risk of failure often doesn't feel as good in the long run.

    In short, it's absolutely fair that you can die and the team ends up wiping or finishing the last 30 seconds of a boss without you. That most of the tanks can solo bosses given enough time is a whole other issue, but largely irrelevant here. If you die and there's no res DPS in the party, release and come back. It's not going to hurt anything to have an oopsie and try to learn from it.
    (1)

  2. #2
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Almandaragal View Post
    This just sounds like a time where you can experience some personal growth.

    As you mentioned, we're all human and make mistakes. This does sometimes result in death. Yes, even when playing a healer. We need healers to queue up (premades notwithstanding), so one will be a healer. It's not the end of the world if you die as the healer. Oh no, we have to restart a boss battle that might be a whole 4 minutes from pull to completion at best. The party will be okay, and so will you. Part of playing a game is potentially being challenged once in awhile. If healers had an auto-res, where would the actual chance of losing go? Many people don't quite realize it without thinking about it, but reward with no risk of failure often doesn't feel as good in the long run.

    In short, it's absolutely fair that you can die and the team ends up wiping or finishing the last 30 seconds of a boss without you. That most of the tanks can solo bosses given enough time is a whole other issue, but largely irrelevant here. If you die and there's no res DPS in the party, release and come back. It's not going to hurt anything to have an oopsie and try to learn from it.
    OP's problem isn't wiping or the party finishing up the last 30 seconds without them, their problem is basically what you call "largely irrelevant here": having to wait for a long time for the tank to finish soloing the boss, maybe with the help of some dps for at least part of the battle.

    I agree, an auto ress for healers can't be the solution, but it is a fact that the punishment for the healer making a fatal mistake is pretty harsh in 4 man content, either for the healer personally or for the whole party. I'm not sure what the solution would look like though. Tanks not being able to solo bosses is probably a part of it. Maybe making healers more durable could be another part.
    (4)