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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlexandraFreya View Post
    Soo...put you down for a no then?
    (Also..there was nicer ways to say you didn't like the idea)
    Eh? It's a fantastic idea, actually. You've essentially described how HP ought to work -- and actually does work in the levels before tanks get their gobs and gobs of self-healing and party-healing.

    And therein lies the problem. There's nothing stopping endurance going the same way HP did -- that one specific ability to restore it will eventually become two, then three, then potency crept, etc. etc.
    (1)

  2. #2
    Player
    AlexandraFreya's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Naamah Seraqa
    World
    Zodiark
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Eh? It's a fantastic idea, actually. You've essentially described how HP ought to work -- and actually does work in the levels before tanks get their gobs and gobs of self-healing and party-healing.

    And therein lies the problem. There's nothing stopping endurance going the same way HP did -- that one specific ability to restore it will eventually become two, then three, then potency crept, etc. etc.
    I can see how the idea could just be kicking the can down the street type thing, though I could come back in 3 years and suggest "Tank spirit!" "Tanks endurance healing effect now cost spirit and this time 100% healers are the only one to can restore spirit"
    Also just encase that wasn't clear
    /s
    (1)