Quote Originally Posted by foyboy View Post
It should be blindingly obvious that balancing the entire game around outdated, 10-year-old raids that nobody does anymore is a bad idea.
I know it's intentional hyperbole, but it's of course not at all that the entire game is balanced around them.

In fact, quite literally the opposite. The game is not balanced for Benefic 1 at all, as part of that would include balancing it so that Benefic 2 is a very used and very staple ability - to the point where a low-mana better-efficiency less-output variant sees use. As the bigger ability is not even seeing use owing to the unneeded GCD healing, the efficiency does not matter in the slightest.

In that regard, I think I'd rather see something like this:

* Increase the beneficial procs of Cure 1 and Benefic 1 to 100% chance.
* Increase the potency of Physick and Diagnosis by 50-100.
* Increase overall damage in the game massively, specifically against non-tanks. That is, have both certain mobs (casters/gunners) and in particular bosses shoot random low-medium damage attacks at random non-tank members with every autoattack on the tank they do. Likewise, reduce many raid AoE blasts to compensate (as they could otherwise kill targets just hit the by random hits). This ensures a steady stream of 1-2 people losing 25%-35% of their health every 2-3 seconds, which would be impossible to heal with just timers. And as we'd need our GCD heals, we would have a desire for a lower healing but higher efficiency GCD heal.

In other words, I feel this is not a vestigial skill, but an indication of a game misbalance that needs to be fixed on the enemy - not the player jobs - side.