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Thread: Ast Cards

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  1. #1
    Player
    Katish's Avatar
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    May 2022
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    Character
    Cat Toy
    World
    Mateus
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    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see how this follows. I mean yeah, but that goes for every just-healing oGCD. While is why Essential Dignity is slightly weaker than the new shield and the HoT card, instant heals are better OHSH*T-buttons but overall more prone to hitting right after someone else already healed the target, an element shields and HoTs naturally avoid to a degree.
    Healing should used when needed, ed isn't an oh-sh button it's a button you use when you see the tank low, I wouldn't liken it to benediction which has a much wider wiggle room (as your true oh crap, hence why it has the one charge [even then it has its use case as not an o-shi button, look at the tanks to M4S using invuln]). ED was designed to be used as needed, if you are wasting it when the tank has a lot of hp, then you need to start digging into GcD (that is by design). You should be looking when the optimal time to use it would be, otherwise stay consistent on timing your heals with cohealers. ED is all you need to cover the tank falling to low hp (not oh-craps amount of hp)...and you should be using it, again as "is".

    In savage, you really want to start timing when the optimal time to use your heal is...and no heal should feel redundant (but this game is kind of flawed in that regard).
    These new cards I have removed from my bar, and clear savage fine on AST without burdening my cohealer. [They really aren't needed]
    (0)
    Last edited by Katish; 08-17-2024 at 02:32 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  2. #2
    Player
    Carighan's Avatar
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    Apr 2018
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    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Katish View Post
    In savage, you really want to start timing when the optimal time to use your heal is...and no heal should feel redundant (but this game is kind of flawed in that regard).
    These new cards I have removed from my bar, and clear savage fine on AST without burdening my cohealer. [They really aren't needed]
    Well by that logic we got no basis to compare, granted. I think I get it now. Because you're right, we need neither those cards nor ED. And we absolutely do not need to optimize ED. As unlike EX1 which was promising when I first got into it, the savage raids follow the tired old paradigm of virtually 0 damage for 20-60 seconds and then a large hit you pour a few timers and oGCDs into. Meh.

    But to be fair, that does not make the cards worse. If they would simply ramp up the damage intake of groups - in particular non-tank, single-target, randomly-targetted damage - massively then we would still need to know which of our heals are better or worse.
    (0)

  3. #3
    Player
    Katish's Avatar
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    Character
    Cat Toy
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    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    Well by that logic we got no basis to compare, granted. I think I get it now. Because you're right, we need neither those cards nor ED. And we absolutely do not need to optimize ED. As unlike EX1 which was promising when I first got into it, the savage raids follow the tired old paradigm of virtually 0 damage for 20-60 seconds and then a large hit you pour a few timers and oGCDs into. Meh.

    But to be fair, that does not make the cards worse. If they would simply ramp up the damage intake of groups - in particular non-tank, single-target, randomly-targetted damage - massively then we would still need to know which of our heals are better or worse.
    It does when it takes from a pre-existing job design, there is such thing as adding onto a job to adhere to a player type. But when you change a job to associate that player job with a new player type, the people on that job that liked it prior, now find it a weird zone. I still play AST, but it doesn't feel like the AST I am used to because my bar is basically barren. It's certainly a lot less busier and more similar to dare I say, whm, but is that a good thing? The cards system we had in Endwalker was better in regards to RNG, not amazing mind you, but better than DT imo bc you were busier. Now AST is more aligned to other healers and the malefic breakup is even less so, while it was replaced with heals we don't really need.
    (1)
    Last edited by Katish; 08-17-2024 at 02:43 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.