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  1. #1
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vanguard319 View Post
    Unless they give arc a melee weapon of some kind, or unless this auto attack can be turned off, I believe it will affect arc for the worst, not gonna repeat my reasoning, since it clearly fell on deaf ears.

    Yeah, people tend to ignore points that are made that hurt their case.

    I doubt they will give them a melee weapon, so I really don't have any clue how they plan to deal with the problems of AA for Archers.
    (0)

  2. #2
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaedan View Post
    I doubt they will give them a melee weapon, so I really don't have any clue how they plan to deal with the problems of AA for Archers.
    -Auto-attack can easily be a toggle: click once to start, click again to stop.

    -Abilities like multi-shot/trifurcate/other buffs could reset the auto-attack timer and so they can be used mid-battle without having to toggle the attack off manually. I'm pretty sure Boost did this in FFXI.

    As for other individual worries the guy you quoted brought up:

    -If you toggle auto-Close-Shot on and you put multi shot or trifurcate up, they won't go off unless you switch to auto-Light-Shot. I fail to see how this is any different than the current system. If you spam Close shot after putting them up, the abilities won't be used up.

    Either way, I find more likely for abilities like Close Shot, Heavy Thrust, Light Strike, etc, to be left as they are, perhaps with a small TP cost, cooldown, or removing their ability to generate TP. They don't necesarily have to be transformed into methods of auto-attack.

    Some of them could even be turned into buffs that modify the effect auto-attack has: Heavy Slash could be turned into a buff that increases the enmity generated by your auto-attacks for the next x seconds.

    -If you choose to keep auto-attack toggled on while you're blinded and you're worried about wasting ammo, then that's your own problem. How is it different than spamming light shot while you're blinded? If you're smart enough to stop pressing 1, you're smart enough to press 1.


    Quote Originally Posted by Kaedan
    Yeah, people tend to ignore points that are made that hurt their case.
    But I have to agree with this.

    In the end there's too much worrying about what they're doing, but nobody is really at fault. They haven't given us enough information. Wait for that before crying about it, at least. There are a lot of approaches that could be taken and a lot of changes that could be made to accomodate for all these problems.
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    Last edited by solracht; 04-01-2011 at 04:03 PM.