
 Originally Posted by 
Nadda
					 
				 
				MMO players, by nature, tend to gravitate towards the most efficient methods to tackle content, optimizing group compositions to meet the demands of high-end challenges or simply to clear content faster. In FFXIV, the flexibility to switch between all jobs on a single character offers a unique advantage in adapting to changing metas.
Despite ongoing debates about the necessity of healers or their supposed redundancy, traditional party structures continue to dominate, suggesting that healers still play a crucial role in the game’s ecosystem. You will still find Two Tanks, Two Healers (1 Pure/1 Shield), and Four DPS (2 Melee, 2 Ranged) to be the norm. This consistency raises the question of whether the concerns about healers and their place in the game are truly warranted. The answer appears to be a definitive no.
If healers were in as poor a state as some suggest, we would likely see a shift away from traditional norms, as the nature of gaming often prioritizes efficiency over everything else. The fact that the game offers accessibility to alternatives while maintaining viability in traditional roles indicates a balanced system that encourages creativity.
In discussions about the "Healer Strike" or similar threads, I often see healers expressing boredom and a desire for a more robust DPS rotation. Simultaneously, videos showcasing exceptions to the traditional setup are treated as the rule. This is puzzling because if you seek more engaging gameplay, experimenting with a healer-less meta might provide that experience. As a White Mage main, I would alternatively play Summoner if it was the path of least resistance.
I don’t believe healing is in a bad state. The composition of player groups reflects this stability. If healing were indeed suffering, we would see a noticeable change in group dynamics, which simply hasn’t happened.