Quote Originally Posted by Supersnow845 View Post
Why do you believe your roles “utility” should include doing another roles job for them in a more effective way than the role itself does

If tomorrow they buffed the healers damage 30% above the tanks then gave them all various shades of 90% self mitigations with tiny CD’s and allowed for the facilitating of 4H4D clears with relative ease would you be happy with that

Doing another roles job for them isn’t utility
Ok then I hope you're advocating for tanks only have provoke and healer should only know how to heal because DPS is the job of dps.

You can't see why it's sometimes fitting/healthy for certain roles to be able to do things outside their set category? funny thing is that jobs outside of healer's have always had healing tools, even on other games it can't be denied that a lot of roles have utility that Heal.

Am I saying Tanks & DPS should have full healer kits No, they don't the reason why you see tanks and DPS realistically solo content with a bunch of jobs that have a OGCD heal is because the actual in game checks are so low, If designing a few jobs with healing utility can replace both healer's why is it the other job's faults rather then the actual design of encounters and fights.

I wouldn't actually care if people cleared with 4 healers and 4 dps aslong as tanks were actually still the optimal pick, which last time I checked 99% of groups are still running healers, if 99% of groups were still running tanks and tanks felt fun still I wouldn't care.