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  1. #21
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    564
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    My only real complaint with clemency is when people use it excessively, especially when I'm actually casting a heal and they negate it in the process. But that's just frustration rather than an actual balance issue. The only change I would see made to the ability is the removal of the Requiescat flag, 4k MP and a GCD is cost enough in my book for 1k of healing potency on a tank.
    (1)

  2. #22
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,016
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Clememecy interferes with PLD's gameplay flow. Use it too much, you suddenly won't have at least 5k MP to execute entire spellblade combo during burst window. It also eats up a GCD. 1000 tank potency is about the same as today's WHM Cure II/Solace which suffice to say, isn't that much given its other costs attached to it. Definitely not as egregious as WAR's SiO regen (why, just why), BW (lmao), Equilibrium regen (zzzz) and Damnation (damn).
    (0)

  3. #23
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,830
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Clememecy interferes with PLD's gameplay flow. Use it too much, you suddenly won't have at least 5k MP to execute entire spellblade combo during burst window. It also eats up a GCD. 1000 tank potency is about the same as today's WHM Cure II/Solace which suffice to say, isn't that much given its other costs attached to it. Definitely not as egregious as WAR's SiO regen (why, just why), BW (lmao), Equilibrium regen (zzzz) and Damnation (damn).
    Which makes it even more egregious that they added such potent heals to the spell blade

    Now there is almost no justification to actually use enough clemency that it actually interferes with your ability to perform the spellblade combo as the spellblade combo provides near 3 clemencies worth of healing and it’s also like 70% of PLD’s total DPS
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,016
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Yea I don’t understand why spellblade needs their self heals. A monkey paw wish of mine who only dabble into the job is to balance them into having choices like these:
    • Spellblade deals purely damage & is strongest in damage potential.
    • Holy Spirit/Circle remains viable as a double duty tool to dps & heal themselves but weaker in dps potential vs spellblades.
    • Clememecy had their cure potency increased under Req window just like in ShB with small 3y targeted AoE.
    Of course the correct choice for the most part would always be Spellblade with how valued dps are. But I think it’s a fair trade to give up its sustenance instead of given away for free. Holy Shelltron is already a Clememecy worth of cure potency per use. Coupled some HS/HC tacked into their fillers, I don’t think they need anymore than that.
    (0)
    Last edited by Rein_eon_Osborne; 08-14-2024 at 12:35 PM.

  5. #25
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,970
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    A tank when you factor in their gear, their hp and their ability to functionally always have a mitigation up have around 6-700% eHP of a healer

    If healer mitigations were comparable to the point that a healer could play an “off tank” like the tank could play an off healer the healers single target mitigations would have to be in the realm of (and I’m not joking here) 85%-90% mitigation

    There is absolutely no role equitability between tanks and healers in the modern game
    I don't know if the math on that seems right... I Suppose it could be checked by some wacky tank LB3 and giving a healer a tank buster.

    But yes tank Mitigation cooldowns are very very strong, too strong infact, sustain like auora? holy sheltron regen? not really, sustain isn't really a issue until you look into jobs like warrior, or PLD's healing from magic attacks (which I've always said i don't really like that PLD has a majority of its sustain tied to rotation).

    If anything I Think tanks should get less personal Mitigation, but more ways to support/aid the party and healers, I'd much prefer it if tanks played a sort of support-DPS hybrid. This would actually make tank feel more important and fun as a "party protector".

    Getting back to healers, I will mention i think they should get stronger cooldowns that would have more "impact" on the tanks success, taking away some mitigation power from tanks but giving it to healer's seems like a fair trade off for tanks having decent sustain, I think tank healing gets exaggerated a lot because of clears using certain party comps to fill in for the gaps of no healers, but theirs some merit to healers feeling "useless" if major fights can be cleared without them consistently.

    I did hear m3s had some pretty important healing requirements, I dunno if theirs a comp that has cleared without healers on that fight yet, maybe the future design direction should have more intense actual healing for healers, so abilities like divine veil, earth's reply become more "support" to the healer rather then replacing them.
    (0)

  6. #26
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    I did hear m3s had some pretty important healing requirements, I dunno if theirs a comp that has cleared without healers on that fight yet, maybe the future design direction should have more intense actual healing for healers, so abilities like divine veil, earth's reply become more "support" to the healer rather then replacing them.
    The only reason M3S is unlikely to be cleared with no healers until much later is because that fight has one mechanic that's precisely designed to require a healer.

    Fusefield is 8 separate hits of rather high damage over a period of about 20 or so seconds, also the party is spread out at the time, so Curing Waltz wouldn't be useful. The fact that the damage is spread out also means it's harder to cover all of it with mitigation.

    Now imagine if more fights were designed with frequent, moderate damage in mind, then tanks would more supplement healers rather than replace them outright.
    (3)

  7. #27
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,371
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Which makes it even more egregious that they added such potent heals to the spell blade
    If it's such a potent heal, how come we healers never use our Cure/Benefic/Diagnosis/Physick? Because make no mistake, that's roughly what it is. Just on a tank instead of a healer. A heal that is too weak and takes too much damage away for us to bother using.

    Just tested, my AST Benefic 1 non-crits ~24-25, my Benefic 2 is more 39-40. My PLD weirdly has a higher variance, but gets 30-34 non-crit on Clemency. So smack-dab in the middle just about.

    So heals. Many strong. Much HP. Wow.

    The thing is, this is entirely down to a lack of incoming damage in raids and dungeon boss fights (trash groups are kinda okay, which is why Warrior who scales off of the amount of enemies in their healing is the only problematic one here). If the game dealt just a bit more damage to the group, you could in no way cover it with that flimsy "I can cast a Benefic 1.5 six times then I'm OOM"-healing.
    (0)

  8. #28
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,970
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    Now imagine if more fights were designed with frequent, moderate damage in mind, then tanks would more supplement healers rather than replace them outright.
    This is exactly what I want, but everytime people clear without healers it seems to be "OMG tank has one AOE heal it so OP Nerf tanks!" Funny thing is I want them to nerf some selfish aspects about tanks (sustain on war is too high and mitigation should be leveled down a bit on all tanks).

    I want healers to be useful, but I don't know why it has to always be 100% blamed on tanks having "too much healing" Sure removing all healing from all non-healer jobs would make it so they required you to use a healer... But it wouldn't actually fix anything about "healer gameplay".
    (3)

  9. #29
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,830
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    If it's such a potent heal, how come we healers never use our Cure/Benefic/Diagnosis/Physick? Because make no mistake, that's roughly what it is. Just on a tank instead of a healer. A heal that is too weak and takes too much damage away for us to bother using.

    Just tested, my AST Benefic 1 non-crits ~24-25, my Benefic 2 is more 39-40. My PLD weirdly has a higher variance, but gets 30-34 non-crit on Clemency. So smack-dab in the middle just about.

    So heals. Many strong. Much HP. Wow.

    The thing is, this is entirely down to a lack of incoming damage in raids and dungeon boss fights (trash groups are kinda okay, which is why Warrior who scales off of the amount of enemies in their healing is the only problematic one here). If the game dealt just a bit more damage to the group, you could in no way cover it with that flimsy "I can cast a Benefic 1.5 six times then I'm OOM"-healing.
    Because the spell blade combo does it 4 times in a row and it’s a damage gain to use it

    Press cure 1 4 times on a tank then assume it was actually a damage gain to do so and realise you do that every minute and it adds up

    You can’t compare a damage loss GCD heal that has superior options to a rotational heal

    I don’t know why you associated “spellblade” with clemency
    (1)
    Last edited by Supersnow845; 08-14-2024 at 03:52 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #30
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,371
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t know why you associated “spellblade” with clemency
    Oh sorry, you meant the Confiteor combo instead of using Requiescat stacks on Clemency? My bad then. Wasn't clear from the wording you used.
    (0)

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