Quote Originally Posted by Chasingstars View Post
For frontlines its really not. The reward is you queued to get your daily allotment of experience from frontlines, and as a bonus you pulled slot machine lever where you get a 1:3 chance to be in 1st place. Once you get the actual rewards you desire from "wins" in pvp, getting a win is fairly meaningless afterward. And since frontlines relies on RNG placement for nodes in Onsal and Seal Rock, it makes winning or losing into a much more slot machine affair. Sure there is premades, but then premades can lose as well because the nodes gave them the middle finger at a crucial moment as they spawn all the way across the map, sometimes offering one team gold nodes in the same general area.

A person could semi-afk in a match and get the same reward as someone who put in more effort, aside from the slaughterhouse achievement.
Winning is the goal since it grants various rewards - it can be the win itself, experience, tomes, whatever. What you described is your own justification for not achieving the goal, as well as how rewards are allocated.

These are not the same.

The only way that "winning is not the goal" is if someone is completely apathetic to the outcome of the match - for example, some could care less as to the amount of series EXP rewarded that they get from the match. In which case that person is likely to make little or no effort. i doubt that they're even having fun at that case, in which I go back to wondering why they're even there.