Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 99
  1. #61
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    If you only care about winning, you should probably look for a pre-made to queue with. Having a competent group to occasionally destroy large part of some alliance massively favors yours.

    Alternatively wait for 7.1 and hope the rework will make it less bad to play.
    (0)

  2. #62
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by AurynSaber View Post
    Hello everyone,

    I am a casual PvP player, who always likes to pop in each day for the Daily Roulette. I really enjoy playing it every day and I try to do my best. Unfortunately, my FC members are not very much into it.

    However, with this new achievement and it's fancy mount attached to it, I think PvP is starting to be less appealing to me.

    Every day I do my best to try to get a win out, but it is getting very hard to achieve. I am lucky if I manage to secure at least one victory. On weekends, I may be able to play slightly more. During the week, I am lucky if I have time for the daily Frontline.

    I don't think I'm a bad player, not the best one either, I would consider myself average. But I've never one 100 games in Frontline before, and I doubt I will get this achievement. But I really fancy getting that mount and most of the times you lose due to other players ( as said, I'm not a great player, but I understand enough to know how to win, I think) which is not nice at all.

    Shouldn't the mount be tied to a participation achievement (Do Onsal Hakair 200-300 times say)? At least you know you can get a reward for playing this and not loosing the desire to play PvP.

    It probably sounds like a rant, and you could be right. But after a couple of victories only, after 10 games, I think I needed to put something up on this board to relieve some tension. ^^'

    Auryn.
    Start there, you really are probably not as good as you think, even if you understand what needs to be done, and even considering what you just wrote. 100 wins is a fair number, because by then you'll start having a better understanding of this frontline, and this mount should feel more rewarding.

    Truth be told, it's already a participation reward anyway, 1v1v1 averages out.
    (3)
    Last edited by Teno; 07-12-2024 at 10:46 PM.

  3. #63
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I dislike rewards that can only be earned by getting 1st in a game mode where there's no way to control what team you end up on, no way to have any control over your party composition aside from going in with a premade, and where it's not even a coin flip because coins only have 2 sides.

    A game mode where you're 1/24 of the team and thus a solo player's win rate will default to 33% (and anything significantly outside this makes you an outlier) sucks. Yes, yes, you can make a premade and have impact, but even trying to communicate with people or coordinate things has extremely mixed results. I feel lucky I can maintain something like a 40% winrate, and I don't care that that's 'above average' it feels bad that substantially less than half of matches are going to be victories. (The game treats second place as functionally equivalent to third.)

    I would rather the requirement be even higher, but second place counting for half-progress. Like, 500 wins could be 1300 'points', and you get 2 for a win, 1 for second, and 0 for third. Sure, people who win 100% of matches will take longer, but those people don't exist and everyone else will at least feel like there's a point to fighting for second. If it's 7 minutes into seal rock and your team aren't at triple digits, there's barely an incentive to try anymore beyond being punished for leaving/AFKing. I've had more matches end with my team below a score of 90 (on the azim steppe, even) than I've had matches where any team was substantially behind at the 8 minute mark and ended up coming back.
    (5)

  4. #64
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    I mean why not, but honestly too many people take pvp way too seriously. At the end of the day it's just a grind, what you're proposing is simply reducing its length, because yes as you said you can comfortably predict how long it'll take due to the nature of frontline. I personally don't care but it's on par with some of the longest grinds this game can have, treasure maps, deep dungeon chests etc ...
    (0)

  5. #65
    Player
    Silaryn's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Silaryn Malaguld
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rydia_Misuto View Post
    I would rather the requirement be even higher, but second place counting for half-progress. Like, 500 wins could be 1300 'points', and you get 2 for a win, 1 for second, and 0 for third. Sure, people who win 100% of matches will take longer, but those people don't exist and everyone else will at least feel like there's a point to fighting for second. If it's 7 minutes into seal rock and your team aren't at triple digits, there's barely an incentive to try anymore beyond being punished for leaving/AFKing. I've had more matches end with my team below a score of 90 (on the azim steppe, even) than I've had matches where any team was substantially behind at the 8 minute mark and ended up coming back.
    I understand the frustration but I don't like this idea. There's nothing wrong with the achievement rewards requiring wins. Winning is the goal in PvP and it should be incentivized and rewarded. People should not be rewarded for phoning it in and going for second place.
    (3)

  6. #66
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silaryn View Post
    I understand the frustration but I don't like this idea. There's nothing wrong with the achievement rewards requiring wins. Winning is the goal in PvP and it should be incentivized and rewarded. People should not be rewarded for phoning it in and going for second place.
    Agreed, there's nothing wrong with an incentive to win, as you say winning is the goal. If the sole reason for queuing is this specific reward, a person may well get frustrated- although it's not really difficult to get even if you (general *you*) solo queue. If however you really hate FL, it's probably not worth it. Why not do something you enjoy.
    (3)

  7. #67
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Agreed, there's nothing wrong with an incentive to win, as you say winning is the goal. If the sole reason for queuing is this specific reward, a person may well get frustrated- although it's not really difficult to get even if you (general *you*) solo queue. If however you really hate FL, it's probably not worth it. Why not do something you enjoy.
    That whole "playing a game to enjoy it" concept seems to get overlooked quite a lot around here.
    (3)

  8. #68
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Silaryn View Post
    Winning is the goal in PvP
    For frontlines its really not. The reward is you queued to get your daily allotment of experience from frontlines, and as a bonus you pulled slot machine lever where you get a 1:3 chance to be in 1st place. Once you get the actual rewards you desire from "wins" in pvp, getting a win is fairly meaningless afterward. And since frontlines relies on RNG placement for nodes in Onsal and Seal Rock, it makes winning or losing into a much more slot machine affair. Sure there is premades, but then premades can lose as well because the nodes gave them the middle finger at a crucial moment as they spawn all the way across the map, sometimes offering one team gold nodes in the same general area.

    A person could semi-afk in a match and get the same reward as someone who put in more effort, aside from the slaughterhouse achievement.
    (0)

  9. #69
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eno_R View Post
    2 years since last time this had a post on it. I still don't have the mount and I think I have 2 more hiatus' under my belt where I gave up playing all together cause I can't shake this stupid fixation on getting that mount. I'm still no closer really, barely a third of the way there and its now been... over 5 years since Onsal Hakair came out? the Pvp feels silly and balanced to an extent in that anyone can win. but YOU being the winner is less than a coin flip. And statistically you can simply get 2nd or 3rd every time you ever play this and make absolutely no progress towards that mount.
    No mount is worth your mental health op. Take as many breaks as you need. I know you say 5years, but how many games was that? As others have said, it'll take about 300 games to get the mount on average.

    My own advice is the usual. If you want to win, if that's your goal, you're going to have to tryhard. Get a premade, run the meta, get someone to call.

    By yourself you can't control the outcome, and while the average is 33% those odds may not reflect your experience. Do everything in your power to skew the odds in your favor.

    If you need help, there's serveal guides, mine, deneb's, Togame's. If you need teammates theirs cwls and discords that will pick you up.
    (1)

  10. #70
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Chasingstars View Post
    For frontlines its really not. The reward is you queued to get your daily allotment of experience from frontlines, and as a bonus you pulled slot machine lever where you get a 1:3 chance to be in 1st place. Once you get the actual rewards you desire from "wins" in pvp, getting a win is fairly meaningless afterward. And since frontlines relies on RNG placement for nodes in Onsal and Seal Rock, it makes winning or losing into a much more slot machine affair. Sure there is premades, but then premades can lose as well because the nodes gave them the middle finger at a crucial moment as they spawn all the way across the map, sometimes offering one team gold nodes in the same general area.

    A person could semi-afk in a match and get the same reward as someone who put in more effort, aside from the slaughterhouse achievement.
    Winning is the goal since it grants various rewards - it can be the win itself, experience, tomes, whatever. What you described is your own justification for not achieving the goal, as well as how rewards are allocated.

    These are not the same.

    The only way that "winning is not the goal" is if someone is completely apathetic to the outcome of the match - for example, some could care less as to the amount of series EXP rewarded that they get from the match. In which case that person is likely to make little or no effort. i doubt that they're even having fun at that case, in which I go back to wondering why they're even there.
    (2)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast