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  1. #11
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,371
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    IMO they just need to look at why other MMORPGs don't have this problem. And it's simple: They cause far far FAR more damage to the groups than FFXIV does.

    Bosses fling random 20%-40% HP hits on people into the raid constantly. AoEs pulse every few seconds, not every 60 seconds. And while they're not as strong, they're constant and together with the single hits require constant GCD casting of both single and group heals. Ground effects that cannot fully be avoided. Damage on attacking the boss with each attack. Random line AoEs with no forewarning.

    There's a lot to heal in other games. So much that whether spamming your filler damage spell is boring or not is frankly not worthy of discussion: You're busy healing.

    Give me that! I play a healer! Make a Paladin happy he's actively healing, but well, he's casting medium-size single target heals, that's all he can do, he can spot-heal but not keep a group alive. He should not be able to, due to the raw and constant stream of damage coming into the group! He could save me, and that'd be useful, as in turn I can save him and the other two (or 6). That's how it ought to work!

    (edit)
    It's also a bit unfair to say "tanks". Paladins can cause some healing, but while it's a lot it doesn't last long. Gunbreakers and Dark Knights are mostly SOL. It's only Warriors that are flat out overpowered in healing, and just need a nerf. Say, let them have stackable shields instead. This gives them the same raw effective-health output, but the inability to at all re-heal any damage taken means they cannot keep people alive on their own at all any more.
    (5)

  2. #12
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Honestly I'd get a lot of enjoyment out of a healer role action of Lost Incense. The worst part of a tank disconnecting in a roulette is that aggro keeps flickering throughout the party so it's hard to mitigate someone up nicely. As SCH I have taken tankbusters before and lived. Let healers tank.
    (0)

  3. #13
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Carighan View Post
    It's also a bit unfair to say "tanks". Paladins can cause some healing, but while it's a lot it doesn't last long. Gunbreakers and Dark Knights are mostly SOL. It's only Warriors that are flat out overpowered in healing, and just need a nerf. Say, let them have stackable shields instead. This gives them the same raw effective-health output, but the inability to at all re-heal any damage taken means they cannot keep people alive on their own at all any more.
    Paladins match WAR healing in single target when Bloodwhetting isn't just Benediction, it's still a problem, just currently overshadowed by how stupid Bloodwhetting is.

    Gunbreaker straight up has excog for some reason and can now amplify it but without Excog of Corundum they're fine, Aurora and Brutal Shell is not soloing any serious bosses.

    Dark Knight is considered to have lower sustain than all the other tanks for a reason, they're actually in a good spot and other tanks should be lowered to it. (Also, TBN is exactly what you said for a WAR nerf, barriers don't re-heal existing wounds so TBN can't be your sole sustain tool like the other short mits and they're really helpful for big high-end tank-busters.)
    (2)

  4. #14
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    621
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    yeah but i mean if u remove allot of the functions from warriors that make it warrior what the point in playing it shouldn't we remove paladin clemency next as well? I don't play tank but all this constant complaining really got me thinking. I was in a trial and the healer rez me but didnt heal me i died....got me wondering maybe its not the tanks fault but more like healers dont reallly heal well so to make it easier on the tanks they buffed tanks and dps heals up to give healers a bit more leeyway....
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  5. #15
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,970
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Healers already have tanking abilities it's called mitigation.

    I wouldn't be opposed to them buffing up healer mits though, especially single target Mitigation.

    I like healing on tanks, it fits jobs like paladin or dark knight to have some life steal, I don't get why warrior gets to be a tank with a aoe heal, regen and shielding and so much sustain, but in general I think some sustain and healing on tanks is acceptable aslong as healers have mitigations.
    (1)

  6. #16
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Paladins match WAR healing in single target when Bloodwhetting isn't just Benediction, it's still a problem, just currently overshadowed by how stupid Bloodwhetting is.

    Gunbreaker straight up has excog for some reason and can now amplify it but without Excog of Corundum they're fine, Aurora and Brutal Shell is not soloing any serious bosses.

    Dark Knight is considered to have lower sustain than all the other tanks for a reason, they're actually in a good spot and other tanks should be lowered to it. (Also, TBN is exactly what you said for a WAR nerf, barriers don't re-heal existing wounds so TBN can't be your sole sustain tool like the other short mits and they're really helpful for big high-end tank-busters.)
    The problem though is that, historically, SE can't keep up with their own nerfs and buffs with any reasonable level of consistency. They nerfed MNK's Mantra last expansion from a 20% Heal buff down to 10% just to go around and grant them the kind of ridiculous AoE Heal that is Earth's Reply this expansion, thus totally negating the nerf in the 1st place. The whole point of the nerf in the 1st place was because BRD's Nature's Minne was originally a ST heal buff for 20% so Mantra was just straight up superior to it so they changed Nature's Minne to be an AoE and changed it from 20% down to 15% to make it just better Mantra. So, if they're going to repeat that same mistake, the next step would be to add an AoE heal to Nature's Minne, wouldn't it? And if they do go that direction, isn't it also in the realm of possibility that other underperforming jobs will get similar treatment? TBN doesn't heal now, but there's nothing saying that they won't add one to it later on down the line.

    It's a slippery slope that needs to be addressed before it can get even worse.
    (1)

  7. #17
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,371
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zakuyia View Post
    yeah but i mean if u remove allot of the functions from warriors that make it warrior what the point in playing it shouldn't we remove paladin clemency next as well? I don't play tank but all this constant complaining really got me thinking. I was in a trial and the healer rez me but didnt heal me i died....got me wondering maybe its not the tanks fault but more like healers dont reallly heal well so to make it easier on the tanks they buffed tanks and dps heals up to give healers a bit more leeyway....
    It's not about removing the "I shrug damage off because I'm so angry"-fantasy, it's about not making it egg onto Healer's territory.

    Say, give them stacking shields instead. This allows for the exact same increase in EHP, in fact makes it stronger for raid-use since you can pre-stack them, but prevents re-healing already-damaged partymembers, which is the underlying issue. Once damage is dealt in non-trivial amounts, it needs external healing to recover.
    (3)

  8. #18
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Zakuyia View Post
    [Nonsense].
    Simple solution, since there's no way in hell SE will actually make the game meaningfully harder:

    Goodbye, Excog of Corundum! Goodbye, Bloodwhetting! Bye bye, Clemency! Equilibrium? You're going too. Get gone! Shake It Off? You should just be a mitigation ability, not a regen! Silly billy. If healers aren't allowed to have compelling or meaningful gameplay, why should three paladins and a warrior completely invalidate the presence of a healer while doing more damage, more mitigation, and surviving raid-wides more efficiently?
    (2)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,828
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    Healers already have tanking abilities it's called mitigation.

    I wouldn't be opposed to them buffing up healer mits though, especially single target Mitigation.

    I like healing on tanks, it fits jobs like paladin or dark knight to have some life steal, I don't get why warrior gets to be a tank with a aoe heal, regen and shielding and so much sustain, but in general I think some sustain and healing on tanks is acceptable aslong as healers have mitigations.
    A tank when you factor in their gear, their hp and their ability to functionally always have a mitigation up have around 6-700% eHP of a healer

    If healer mitigations were comparable to the point that a healer could play an “off tank” like the tank could play an off healer the healers single target mitigations would have to be in the realm of (and I’m not joking here) 85%-90% mitigation

    There is absolutely no role equitability between tanks and healers in the modern game
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,016
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I personally find that people hating on Clememecy (understandably) a bit too harshly considering it's probably one from two the most balanced healing button that non-healer has, with the other being Vercure.
    (6)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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