https://www.youtube.com/watch?v=xINq44-heQc
Please discuss.
....aaaaaaand post quick reply
https://www.youtube.com/watch?v=xINq44-heQc
Please discuss.
....aaaaaaand post quick reply
-elite players
-not optimal comp
-PF too stupid to do this
-can you do it
Upvotes to the left thanks
(/s just for safety)
>YOU NEED TO PLAY SAVAGE THEY AMPED UP THE DAMAGE THE BOSSES DO, HEALING IS SO NEEDED NOW
SE: “If you want to have fun as a healer just play the ultimate content above this savage tier which literally doesn’t exist yet! Why are you complaining?’
I'd like to see this with Drk Knights, Brd, MCH, Sam, Drg, Ninja, Viper and BLM dps lol
It's a specific comp where everyone has healing, carried specifically with the overhealing PLD/WAR does, given they are half the group.
Last edited by ZephyrMenodora; 08-12-2024 at 02:06 AM.
‘All they had to do was bring the non-healers that can meet healing requirements literally just as easy if they had healers. If they brought this extremely specific comp that had no healing whatsoever they would’ve needed healers!’
Except people shouldn’t have to literally avoid certain jobs because the damage output is so low that bringing them straight up invalidates healers?
I mean, I don’t think we can really argue that ‘in most groups people will be taking tons of damage and making mistakes all the time.’In final tier of current savage at week 2 of release? . I think anyone reaching that point is going to be beyond the point of needing ‘healer babysitters’.
This doesn’t account for the fact that they likely don’t even have max Ilvl on all their party members . I mean, consider it’s week 2, I don’t think it’s possible for literally every single one to have a full set of perfected Ilvl 720 gear. Maybe like if each individual member had a separate dedicated static that prioritised them specifically for gear lol? If this is possible with gear now , can’t you see how severe this issue will become when people get even stronger ?
And what about normal content? If you can do stuff like this in what’s intended to be ‘high difficulty content’, think about what means for normal difficulty content? If damage in the final tier (or floor or w/e the raider lingo is these days, back in my day it was coil turns lol) of savage is low enough that not-healers can manage it all, then damage in normal content which is way below that is going to be laughably low (which, it generally is). I mean, I don’t think healers in normal content are somehow being expected to heal savage levels of damage, so it’s always going to be significantly lower for normals.
The fact this keeps happening, closer and closer to actual release week, is a pretty major indicator of how messed up the healing role is. And I strongly disagree that this essentially ‘means nothing’
Last edited by Connor; 08-12-2024 at 02:38 AM.
Tanks have more survivability than healers, can dish out (sufficient) healing without losing on damage AND have higher damage than healers.
Maybe it's time for Healers to be able to deal more damage than tanks to compensate for their frailty.
Last edited by GrimGale; 08-12-2024 at 02:31 AM.
They posted the logs and I would like to point out that the Paladins were *not* spamming clemency as one might think looking at it. They just used their regular oGCD tools and look at that it was enough to meet the healing requirements.
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