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  1. #11
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ZanRyuto View Post
    As always the good old spaghetti code from 1.0...basically the go out of prison card for every new features not implemented.
    Minor correction: we know that the client contains no code from 1.x—which isn't surprising, given that A Realm Reborn's client was done atop an entirely different game engine—though I stress "client" there because I strongly suspect there are lingering undead bits of 1.x in the server ecosystem, whether in terms of actual code or just in terms of architectural choices they inherited. So, sure, some of the glamour issues could have their roots in the shambling horrors that are left of the 1.x systems somewhere in the server room. It's even likely!

    But even if the client contains no 1.x code and the server isn't the underlying problem with the glam system, ARR was created on a timeline where calling it merely "batshit insane" is deeply insufficient to convey just how nuts the development timeline they were stuck with was. They rebuilt an MMO, atop an entirely different game engine, in a breathtakingly bonkers short amount of time, and did so while making sure it would stick within the constraints of the PS3. And I would wager that the cost of that was paid to some extent in corners being cut in foundational systems on both the client and server side of things.

    I say "foundational" because, like the foundation of a building, many, many, many other things get built atop that... and that's where non-1.x tech debt comes in, because if you want to untangle that code after things have been built on top of it, it's sort of like trying to change the foundation of a building after the building is already finished.

    So: spaghetti code, yes, almost certainly. 1.x spaghetti code... maybe? But it could also easily be 2.0 spaghetti code at fault here.
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #12
    Player
    zarahleo's Avatar
    Join Date
    Feb 2022
    Posts
    53
    Character
    Zarah Leo
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Maxilor View Post
    I forget, what was the excuse for why this game doesn't just have a 'Transmog Collection System' like WoW does?
    You can't build quality on top of a foundation of mud.

    When they rushed to remake the game to chase the losses (£££) they didn't think about how massive the game might become, they just wanted to get their money back and make some profit. So we are stuck with a below average quality foundation to a game that is massively successful.

    However, if they did remake the foundation many things would change, the feel of the game would change completely and the complaints would be 10x graphics update complaints.

    However, they can also spend more money now and expand their databases to give us more glamour slots, house item limits and plates, there is nothing but greed stopping SE from doing that.
    (0)
    Last edited by zarahleo; 08-11-2024 at 05:25 PM.

  3. #13
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    337
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by CNitsah View Post
    I'm not sure about your "between 2 and 5 glam by job" thing, but yeah, one glam plate by job should be the minimum. With beastmaster, that's gonna be 34 jobs. 40 glam plate would be a nice compromise, one per job, + 6 others.
    I can totally get behind this.

    I'd also like to be able to apply multiple glamours to a single set when I'm out in the field, rather than having to return to a city to do it. As it is now, I have to return to a city anytime I change my DoH job to apply the glamour to it.
    (1)

  4. #14
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Astronema View Post
    Sick of having no plates.
    Each plate should allow dye change sub variants on each slot if same items just diff color.
    If you could at least set more weapons per plate id already be happy... idm using the same glam per role but on top of that i gotta get all the weapons for the other jobs every time i get something new...
    (0)

  5. #15
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kuroka View Post
    If you could at least set more weapons per plate id already be happy... idm using the same glam per role but on top of that i gotta get all the weapons for the other jobs every time i get something new...
    If we go that route, we need to be able to link hairstyles to glamour plates as well. Sick of long hair clipping on things with hoods.
    (2)

  6. #16
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    It'd be nice to have my jobs look unique from one another, especially my crafters since they have some pretty nice sets and changing from one to another would break the glam
    (0)

  7. #17
    Player
    Darko's Avatar
    Join Date
    Jul 2011
    Posts
    133
    Character
    Night Sky
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Glamour dresser size needs to be doubled. 800 slots isn't enough. My retainer inventories are filled with gear.
    (1)

  8. #18
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZanRyuto View Post
    As always the good old spaghetti code from 1.0...basically the go out of prison card for every new features not implemented.
    That was also the reason why WoW never made it possible to upgrade the base Backpack from 16 slots (you can do now, they figured it out)
    (0)

  9. #19
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Packetdancer View Post
    Minor correction: we know that the client contains no code from 1.x—which isn't surprising, given that A Realm Reborn's client was done atop an entirely different game engine—though I stress "client" there because I strongly suspect there are lingering undead bits of 1.x in the server ecosystem, whether in terms of actual code or just in terms of architectural choices they inherited. So, sure, some of the glamour issues could have their roots in the shambling horrors that are left of the 1.x systems somewhere in the server room. It's even likely!

    But even if the client contains no 1.x code and the server isn't the underlying problem with the glam system, ARR was created on a timeline where calling it merely "batshit insane" is deeply insufficient to convey just how nuts the development timeline they were stuck with was. They rebuilt an MMO, atop an entirely different game engine, in a breathtakingly bonkers short amount of time, and did so while making sure it would stick within the constraints of the PS3. And I would wager that the cost of that was paid to some extent in corners being cut in foundational systems on both the client and server side of things.

    I say "foundational" because, like the foundation of a building, many, many, many other things get built atop that... and that's where non-1.x tech debt comes in, because if you want to untangle that code after things have been built on top of it, it's sort of like trying to change the foundation of a building after the building is already finished.

    So: spaghetti code, yes, almost certainly. 1.x spaghetti code... maybe? But it could also easily be 2.0 spaghetti code at fault here.
    Thank god someone talking about spaghetti code with an ounce of sense, thank you.

    I get that people are tired of hearing about spaghetti code, but complaining about water being wet for years will not suddenly make water not wet.

    People just don't realize how much ressources they would need to fix that, and just throwing devs at it won't help much. And it wouldn't be resolved even in one expansion's timeline.

    Should SE try and do it anyway ? Probably yeah, they're clearly not putting enough funds into the game as is. But that's a long term trial, and even if they come up with a good enough fix to the code, they would then have to go over the reste of the whole game to make sure it doesn't break at any moment.

    This stuff is clearly counterintuitive for an average player, but server stuff is just dark magic. Remember that back in Heavensward, a single error made the whole data center crash because players were fishing at a specific spot in the Hinterlands.
    (1)

  10. #20
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    270
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CNitsah View Post
    I'm not sure about your "between 2 and 5 glam by job" thing, but yeah, one glam plate by job should be the minimum. With beastmaster, that's gonna be 34 jobs. 40 glam plate would be a nice compromise, one per job, + 6 others.

    But hey that's part of the thing everyone wants and we can't because "server space". What the point of having 800 place in your glam dresser if you can't make enough glam anyway. I don't get people that wants more place in the glam dresser without tackling the glam plates first.

    Server space isn't the problem.

    Glamour plates are functionally the same as gear sets, and they increased those to 100. Not to mention the housing interior size feature they announced. The more likely reason is the glamour plate UI and its non-future-proof design. Instead of an infinitely expandable list like the gearset menu, they went with horizontal rows of numbers which can only be increased to 20 before needing to make the window bigger or add some new UI element to scroll through them.

    They could probably give us 100 glamour plates if they wanted to, they'd just have to redesign the glamour UI - but sadly that would require the devs to do something.
    (0)

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