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  1. #101
    Player
    ZanRyuto's Avatar
    Join Date
    Aug 2021
    Posts
    8
    Character
    Zan Ryuto
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Never said that, but surely you talking about prestige in savages have a really high opinion of your gatekeeper attitude...

    btw i do not find all those overoptimized players in PF that are plowing through the content like you say...maybe on your DC,
    but here if i see actually someone optimizing the uptime and greeding without getting squashed, i'm amazed
    (1)

  2. #102
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,816
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    People wouldn't have a problem with the challenging content if the challenge wasn't getting the necessary gear as well as consistently getting into the content within a reasonable amount of time. It took literally everyone dog piling into Aether last expansion to make savage work after the population died down from the launch of end walker. That and while they made getting gil a lot easier there is way too much pressure being placed on the crafted gear due to a lack of alternatives every single time a tier drops. If someone completes a prior tier that gear should be minimum at the same level of power as the crafted gear for the next tier. Crafted gear should be for people who took a break to get back into things fast, since returning players who have played for a long time probably have at least some amount of gil to spend.

    The entire reason people see "prog liars" as they put it is because there aren't enough people to fill for prog points people post and on top of that, the PF tends to make people think there are more people doing X content then there is. Go to any other game with less party restrictions on the end game and you'll see and feel the difference in how fast those fill, as well as how quickly people can progress and complete the challenges.

    I mean, I don't know what to even say at this point. Making the content easier would work if it meant more people are going to participate, but if the same number of people participate then the only thing difficulty does is determine how quickly all the pieces fall into place (I.e. those parties stuck on X fight, which week the hardcore groups are all done and are just rapid farming things for alts, etc). Getting more people into the content should be the objective and if making it easier is a part of it that works for me. The main barriers right now look to be elsewhere.
    (0)
    Last edited by Colt47; 08-11-2024 at 04:47 AM.

  3. #103
    Player
    Squig's Avatar
    Join Date
    Apr 2019
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Rehl Tayuun
    World
    Balmung
    Main Class
    Warrior Lv 100
    You're massively overreacting. I don't know why you think you want Abyssos again but you don't. Enrages are lenient because it's the first tier of the expansion and, yes, because they didn't want to nerf PCT. There's no grand conspiracy as to why groups are skipping mechanics week 1 but I don't see why that's such a problem either when no shortage of players are still stuck on even the first two floors.

    You play in a static, probably at least semi-hardcore, and all the mechanics your group has been skipping basically amount to soft enrages.

    Calm down and learn to enjoy being better than the average Savage group.
    (2)

  4. #104
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Colt47 View Post
    Getting more people into the content should be the objective and if making it easier is a part of it that works for me.
    lol ok, let's just make ultimates as easy as alliance raids, that is accessibility!
    (2)

  5. #105
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    Join Date
    Apr 2024
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    448
    Quote Originally Posted by ZanRyuto View Post
    gatekeeper attitude
    modern mmo players are so averse to knowing that they can't get everything they want while putting in sub-zero effort!
    (2)

  6. #106
    Player
    ZanRyuto's Avatar
    Join Date
    Aug 2021
    Posts
    8
    Character
    Zan Ryuto
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HighlanderClone View Post
    modern mmo players are so averse to knowing that they can't get everything they want while putting in sub-zero effort!
    I bet you have a very cool gaming chair
    (0)

  7. #107
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,816
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    lol ok, let's just make ultimates as easy as alliance raids, that is accessibility!
    Oh we are now talking about ultimates? Ultimates are fine as they are and I actually really like that content because it is done right. The main problems they have are with the role that savage has and just overall gear progression. If Savage were built more along the same principles as ultimate, it wouldn't be as much an issue. The real problem with savage was the inclusion of advancing item level. Item Level is the second half of character progression in the games design so the second someone does that it basically makes that piece of content a part of it. What is kind of interesting is that savage became this way despite the devs doing a purposeful reset of the iLvL every new release for savage.

    Again, I said if making it easier is a part of the strategy to get more bodies into savage to somehow solve the problem of spreading the roles too thin, I'm for it. But that doesn't necessarily mean that is going to work when so many other barriers are in the way. The way things have shaped up, there is an expectation to have gear at the iLvL of the crafted gear, with most people looking down on the idea of someone having anything less then penta-melded crafted gear. And breaking the roles up beyond just Tank Healer DPS to Tank, shield healer, pure healer, melee dps, ranged dps, and magic dps was a horrible plan from the start. They built this as an organized play experience when most people are using it like a high difficulty duty finder.
    (0)

  8. #108
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    Join Date
    Apr 2024
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    448
    Quote Originally Posted by Colt47 View Post
    the inclusion of advancing item level.
    Stop feeling entitled to BiS without the skill to match.
    (2)

  9. #109
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,816
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Stop feeling entitled to BiS without the skill to match.
    You have pretty low reading comprehension or just don't understand a word that was stated I guess. That or your personal definition of what you think is "easier" is rather... uninspiring.

    There's more than one way to make savage easier. The way that I am trying to tell you I think it needs to be made easier is that there needs to be faster ways to get into the actual fight then sitting in a PF for 1.5 hours because there's not enough people around to actually fill groups. If someone has to wait in PF for 1-2 hours a night just to get into a PF group that is going to break up in less than an hour, I would consider that a lot more difficult than getting into a fight in 10 minutes and spending 30-45 minutes per group.

    Again, the only way savage ever worked was having people dog pile into aether or primal when it came to the PF end of it because of arbitrary job limiting decisions made by the team years ago.

    (Also, I'm sorry but your statement about entitlement is laughable when you are talking to someone who cleared the entirety of the last expansions savage tiers as well as the final two of shadowbringers. Unless someone is now no longer part of the end game community unless they do ultimates now? I'm sorry, I can't keep track of all the hubris these days.)
    (0)
    Last edited by Colt47; 08-11-2024 at 11:39 AM.

  10. #110
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Colt47 View Post
    There's more than one way to make savage easier. The way that I am trying to tell you I think it needs to be made easier is that there needs to be faster ways to get into the actual fight then sitting in a PF for 1.5 hours because there's not enough people around to actually fill groups. If someone has to wait in PF for 1-2 hours a night just to get into a PF group that is going to break up in less than an hour, I would consider that a lot more difficult than getting into a fight in 10 minutes and spending 30-45 minutes per group.

    Again, stop lying. What's the point of making up lie when literally anyone can tell that you're lying.
    (1)

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