
Originally Posted by
Genz
I fully share the sentiment.
The way PvP is introduced is horribly bad, indeed. It shouldn't be possible to queue while being completely clueless.
The minimum would be a mandatory quest, where the player has to use some skills on dummy, heal with Recuperate, etc.
The tutorial needs to be updated too, adding basic information like how many points are earned/lost per KO (I fear many new players don't know this and thus think getting KO 8 times is ok) or job damage adjustments (the current tutorial just says "go to Lodestone", they didn't even bother...)
At the start of each run, there should be a popup with a summary of basic informations : how many points per objective, how many points earned/lost per KO, jobs damage adjustments, Battle high, etc.
And maybe some opinionated advices, like "stay together, wandering alone is useless", "step back when you're getting low on MP", etc.
But there are many other problems, some can't be solved easily :
- reward too easy to get
- PvP just being too different from PvE, and many players just don't have the right mindset.
- default UI sucks
etc.