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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,939
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I personally don't see much value in cover, mainly because I feel like the times I could use it Intervention or spot healing with clemency is much more worth it

    A lot of mechs such as stacks, or spreading out you can't even use Cover. Generally speaking the amount of uses you get on cover isn't worth, I've not really seen the value in Cover so far in Prog, but found value in abilities such as Clemency for recovery.

    Cover needs a overhaul, It being off gauge is the first step of that I think it's range is way too short, Personally I think theirs a lot that can be done with cover to make it a more generally worth it skill, even taking it off gauge and increasing range wouldn't make it a skill you often use.

    I love DT Paladin, Guardian is really nice, busters hardly hurt I generally only need to pop a Guardian + Rampart/Sheltron, for them so i can have cooldowns for Auto attacks ect, New atonement combo attacks gives paladin some more thinking for preparing for burst and a extra ogcd is always nice.
    (2)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    I personally don't see much value in cover
    Cover was always the wrong action... till it wasn't.
    (2)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,615
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    I personally don't see much value in cover, mainly because I feel like the times I could use it Intervention or spot healing with clemency is much more worth it

    A lot of mechs such as stacks, or spreading out you can't even use Cover. Generally speaking the amount of uses you get on cover isn't worth, I've not really seen the value in Cover so far in Prog, but found value in abilities such as Clemency for recovery.

    Cover needs a overhaul, It being off gauge is the first step of that I think it's range is way too short, Personally I think theirs a lot that can be done with cover to make it a more generally worth it skill, even taking it off gauge and increasing range wouldn't make it a skill you often use.

    I love DT Paladin, Guardian is really nice, busters hardly hurt I generally only need to pop a Guardian + Rampart/Sheltron, for them so i can have cooldowns for Auto attacks ect, New atonement combo attacks gives paladin some more thinking for preparing for burst and a extra ogcd is always nice.
    I think cover and clemency are two part of the same coin, and dismissing one but not the other is missing a bit of the whole package. Covering someone in a smooth run is worthless since all they need is mitigation (usually party wide) and the usual heals (party wide) after the wave has passed. That's pretty much how every smooth run goes, party mitigates for an attack, party eats the attack, party heals the damage, next, repeat. Individual damage from mechanics is pretty much the same, whether on a tank or another player (if anything, tanks can take care of themselves anyway).

    In prog if you have somebody at low HP next to you when they shouldnt be, or for whatever snowballing reason (people dead, party trying to recover and stabilize, healers are dead or unable to heal etc), you can cover them and save their ass, something that intervention may not do. Clemency also does this, which is true, but it doesn't always heal enough in those situations. Combining both is incredibly strong to negate all damage from someone, and the great thing is that one is an ability so it's not "one but not the other" kind of deal. A healer about to die can literally be saved with this, or a dps raiser. The problem imo is that yes, it requires some good reaction skills and awareness, but I do think it's also what can define a good PLD personally.

    Now though, cover suffers from one crippling thing that even intervention doesn't, and it's range. I legit think they should turn it into Guardian from pvp.

    Edit: it also suffers from another problem which is on the encounter side: not enough fights actually push you to use it, because other tanks don't have similar tools. If all tanks had their own flavour of cover, then you could suddenly do tank things and have mechanics requiring the OT to jump and cover someone with specific prey markers for example.
    (1)
    Last edited by Valence; 08-10-2024 at 11:57 PM.