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  1. #1
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90

    Alternate role jobs

    I think new jobs are the best way to increase replayability. An idea of mine, not that SE would ever go anywhere near this. These would be unique to the original and practically treated like their own individual separate job from any other.

    So this would be like creating a "new" job, of say, healer bard, or dps white mage.
    They would share basic abilities, but the majority of abilities should be new and unique with unique playstyles different from the derived job and other jobs in the role.

    -Healer Bard: Easy, healing and buffs based on songs, maybe a strong emphasis on AoE, auras and HoTs. Different set of songs that provide healing or support related buffs.
    Utility can change based on the current song playing. They can have access to utility themed arrows. The possibilities are endless really, there's so much to work with.

    -DPS White Mage: Smiting things with badass holy magic. Id think, AoE dots of consistent damage with high spikes for that smiting the heathens feeling as you rain down pillars of light upon them. Utility blind, and naturally a little access to supplemental healing (take pictomancer's). Maybe an inverted type of white mage lilies.

    -DPS Scholar: They're never going to bring back DoT summoner, so make DoT Summoner again but with Scholar. Bring back DoT gameplay.

    -Tank Reaper: I don't know anything about current reaper but I don't have to to say that a theme of a scythe wielder who bides their time focusing on blocking attacks while occasionally countering is a unique theme that could fit it, if you consider it building up to doing fun nuclear execute attacks in exchange.

    -Healer Red Mage: An inversion of sorts might do the trick. Might also be a sort of opposite of Sage too, where you heal to deal damage and balance mana in that way.

    -DPS Sage: Let people have laser mage.

    Also let me just add:

    -Fix healing

    -Nerf tank sustain, especially Warrior

    -Fix Dark Knight

    -DPS Geomancer that builds out of Conjurer

    -Melee Healer: Cleric- Not my idea but apparently a class from an old FF game. Probably would have ranged heals, maybe just shorter range, and some melee heals too. Shield and mace wielder. Probably builds itself up to stack up on something that gives it range to apply to its abilities that you want to use sparingly, but allows healing to remain responsive in large arenas with lots of players like raids. It could have a massive sort of sacred soil type of aoe that helps it passively heal at a huge range as a baseline safety net to manage.

    -Melee Healer: Monk- Healing hands type of theme, mantras, maybe you immobilize yourself meditating to gain healing abilities, but are otherwise highly mobile and fast.

    -Make a normal job version of Blue Mage that could probably work fine for both DPS and Healer versions.

    -Make a normal job version of the upcoming Beastmaster. Easily workable into a DPS and a Tank that tanks by proxy of its pet which would be very cool and unique.
    (0)

  2. #2
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    42
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    You're basically asking for a Talent Tree system, as used in certain other MMOs.
    But seeing the current state of FF14 I doubt that will ever happen.
    (0)

  3. #3
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    You forgot the most important one : Dual gunblade wielder : Gunbreaker melee damage edition :3
    (0)

  4. #4
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Square wants the classes to similar, so people are not excluded. Adding talents will make balancing the classes a lot harder, games like World of Warcraft is fine example, balancing is a issue there resulting in some builds being OP and others a lot worse.

    I like your idea, but I don't think SE will do it.
    (2)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'll add healer redmage to the list.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Lizvette's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Lizvette Nyar
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    i don't think it will happen, but i'd welcome some sort of customizability
    (0)

  7. #7
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    They clearly can't balance anyway so there's nothing to lose xD
    But no not something customizable at all whatsoever because the technology doesn't exist for that.
    Practically their own job. The only thing shared is the name and a few abilities.
    (0)

  8. #8
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Laerune View Post
    Square wants the classes to similar, so people are not excluded.
    The problem is their hardest content is only 8 players. Granted, they probably never thought the game will last this long or get this big. But when you have only 8 players in a group, and yet the game has lasted so long with 2 new job per expansions, they're basically in a corner right now.

    You can criticize SE's decisions and reason all you want, but they have a task that I'm glad I'm not doing. It would have been much easier if the hardest content have 16, 20, or 24 people, classes wouldn't have to be in locked step of each others.

    That's why I had so much fun in the (savage) relic raid dungeons, they're challenge enough that you don't face role like the 24man Alliance, but it's big enough that job variety is not a big deal balance wise.
    (0)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,278
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Give Red Mage Medica 1 and 2, maybe a method to recover a little bit more MP than just Lucid Dreaming, and it could very well be a full time Healer.
    (0)

  10. #10
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Fell cleave for healers:

    - Scholar - books have sharp edges
    - Astro - it's like an axe but with a handle made of starshine!
    - Sage - lots of pointy sharp things
    - White mage - no lube on that stick
    (1)

  11. 08-10-2024 06:08 AM

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