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  1. #11
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    945
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Router View Post
    I'm convinced it was mostly seen as a weave issue. JP players seem to have a strong distaste for "busyness", so they removed gapcloser damage from jobs that frequently weave. Jobs like WAR still have damage on their basic gapclosers.
    Yes, some JP players also ask for the animation lock of the remaining jumps to be reduced.

    Winged Glide should have a jump-like animation and a lower cooldown of 30s or at the very least 45s. 60s is just a carryover from Spineshatter that they never bothered to fix.

    Quote Originally Posted by Windwalker View Post
    theres no impact on jumps
    This has been said for years now and usually when people say impact they mean potency. I wish Stardiver's potency was 900 and not Starcross considering the former is a single-weave. It should feel strong because of this.

    Anyway, I disagree jumps lack power. They are oGCDs so logically they have less potency as otherwise, we'd have to be nerfed. And whether we like it or not, DRG is a WAR clone now, which has the positive effect of making our 1-minute bursts almost as strong as our 2-minute ones.

    We deal almost 40% more damage for 20s every minute, which makes Starcross deal almost 1.3k potency on its own. A combination of Starcross, another strong oGCD like Wyrmwind Thrust or Rise of the Dragon and one of the higher potency GCDs deals more damage than a NIN's Hyosho.

    What DRG needs right now is an actual filler and an actual gauge. Making Mirage Dive grant one scale and doing AoE damage would fix it and help a bit with that, although we'd still need something more.
    (0)
    Last edited by Aco505; 08-04-2024 at 08:36 AM.

  2. #12
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    I was more refering to animations, they look aweful for jumps. FF11 / FF14 1.0 did it better, jumps were slower, had more impact. Potency increase would be nice too, its supposed to be a dragoons ultimate ability, dragoons are really weak at the moment, atleast from whats seen on dps charts.
    (0)

  3. #13
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Windwalker View Post
    I was more refering to animations, they look aweful for jumps. FF11 / FF14 1.0 did it better, jumps were slower, had more impact. Potency increase would be nice too, its supposed to be a dragoons ultimate ability, dragoons are really weak at the moment, atleast from whats seen on dps charts.
    Thats the problem, if they make the jump slower aka HW era, the animation lock is abysmall

    Remember all the dragoon meme back in HW era? Its all because the animation lock
    (0)

  4. #14
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by gumas View Post
    Thats the problem, if they make the jump slower aka HW era, the animation lock is abysmall

    Remember all the dragoon meme back in HW era? Its all because the animation lock

    Well, the animation lock sorted the bad DRG's from the good ones and made the job more interesting.
    (1)

  5. #15
    Player
    KooriGraywolf's Avatar
    Join Date
    Feb 2024
    Posts
    33
    Character
    Koori Graywolf
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Inosaska View Post
    I'm 100% on board with having Spineshatter Dive return instead of having winged glide. I'm not sure why they made such a change.
    They removed Spineshatter, as well as DRK's and GNB's old gap closers so that players did not feel pressured to include the damage from the gap closer into their burst phase. WAR and PLD still have a damage-dealing gap closer since they don't have burst phases (as far as I know)

    However, as a filthy casual, I do miss Spineshatter, Plunge, and Rough Divide
    (0)

  6. #16
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    1) Dragoon does have dashes


    2) A jump gap closer that deals no damage? Why, that hardly makes sense!
    (1)

  7. #17
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by gumas View Post
    Thats the problem, if they make the jump slower aka HW era, the animation lock is abysmall

    Remember all the dragoon meme back in HW era? Its all because the animation lock
    Yeah unless oGCDs get dramatically reduced so single weaves become more common on Dragoon having slow strong looking jump animation probably won't ever happen.
    (0)

  8. #18
    Player
    KooriGraywolf's Avatar
    Join Date
    Feb 2024
    Posts
    33
    Character
    Koori Graywolf
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    1) Dragoon does have dashes
    And yet this one clearly deals damage
    (0)

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