Many of the new abilities introduced in Dawntrail look incredible. The visual effects this expansion go above and beyond to be quite immersive and fitting of a lot of job identities.

However, in certain areas of content, some new visual effects tied to abilities have become quite good at obscuring important parts of mechanics or battle content in general. As a personal example, 60 second burst phases as a warrior during the Arcadion's second fight (in both normal and savage) make some mechanics, such as the patterns of moving hearts on the floor, very difficult to maneuver, with the visual effects of Primal Wrath and Primal Ruination obscuring view of the floor and the character for a period of time. While the rest of the rotation is less flashy with the visual effects, having to guess whether I'll be able to see the mechanic going on for a few seconds every minute is a little frustrating.

This leads into the question of: Should the duration or intensity of certain ability effects be changed to address mechanic and fight readability?

On one hand, it is certainly possible for players to instantly solve this by setting their personal battle effects to "show limited." On the other hand, though, it is a little disappointing to have to turn off every other effect from a job's kit in order to suppress the few that do impair readability.

Would a change in the duration and intensity of effects be warranted? Or, should there be the possibility of customizing ability effects to be more in depth than the "Show All" and "Show Limited" settings currently are?