
Yes and no.
On paper a lot of these design ideas were fun, in reality a lot of them turned up tedious because the goal of Dungeons in this game is to be a 15-20 minutes run.
Like, there was two paths you could take in Toto-Rak... but one was by far quicker, so the side path wasn't really taken. Yes you could throw more loot in this path, but people rarely go dungeonning for loot. And MMO player brain defaults to the path of least resistance always, and it creates frictions when paired with players who don't want to.
Tbh Variant Dungeons are a nice compromise imo
Loot is an issue also, alot of gear seems to be recolors of the old stuff, ARR was creative when it came to loot, alot of things you could mix and match.
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