I miss real dungeons too but anything less than a hallway with regulated pulls was too confusing I guess
I miss real dungeons too but anything less than a hallway with regulated pulls was too confusing I guess
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.




It's not that it was confusing; it's that we as the players just found the most "optimal" route and made it linear, anyway. Why spend the time adding all these extra side rooms and paths and the like when almost everyone is just going to run the shortest possible route...and gripe at the few who don't? Same with the "walls" we get in current dungeons - they exist because people would just abuse the game mechanics to speed run to bosses and skip everything else.
Worth noting that "earlier" dungeon difficulty today is not necessarily due to "old dungeons were tougher" but more the way abilities are gained at different relative levels now. I find the 51-60 group the most "challenging" now, but only because tanks are used to just wall-to-wall pulling and don't always realize they don't necessarily have their self-sustain yet, while healers don't have many of their oGCD's yet, either.I did Sohr Khai last night and one of the sprouts was like "Wow, this dungeon is hard." And, I was like... X_X
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



