The Player Character, by way of their time trip back to and return from Elpis, indirectly set the events of the entire story into action. We're able to personally connect with Hermes, Meteion, and Venat, all three of whom are the major movers of Endwalker's story. Zenos retains his obsessive focus on the Player Character, and our solo (to a degree) beatdown of Zodiark set Amon's true plan into action. Even characters who don't actually factor into the overarching plot, like Vrtra, take time to address the Player Character in confidence, giving them presence in the story despite extremely limited dialogue. It's very difficult to give the Player Character action and dialogue in cutscenes, but they were still acknowledged and given agency in the story - as much agency as you can have in a linear RPG, at any rate.



Reply With Quote



