


That would defeat the primary purpose of roulettes which are to fill duties that need filling. It would just create longer queues for a lot of things by splitting the player base even more.Wait there's AR's other than Labyrinth of the Ancients, Crystal tower and World of Darkness? Since when?
Sadly i dont see adding it to MSQ as a solution.
What i do think needs to happen is dungeon roulette, High level and AR's being split up.
Endgame Dungeon roulette: The past 3 expansions post MSQ. (DT, EW, ShB)
High level Dungeons: Every post MSQ dungeon from other expansions than above, each new Expansion the lowest level above is added.
MSQ Roulette: Unchanged
High Level Trials: Last 3 expansions
Low level Trials: All older expansions
Leveling Roulette: Last 3 expansions.
Low dungeon Roulette: All older expansions.
Normal raids High level.
Normal Raids low level
AR Roulette ARR.
Low level AR Roulette: HW, SB
High level AR Roulette: ShB, EW, DT
The rewards for each roulette would be the same as the existing but low level ones would have a small boost to encourage high level players to run the mind numbing content they have been forced run over and over for the past 10 years because there seems to always be more new players than people at end game like they are reaching the end of the free trial then starting over instead of subbing and continuing.
Its far better than people not running to begin with because they are so sick and tired of low level content (like myself).
Variety is always better than 10 years of Crystal Tower raids.
Even before it was added to MSQ, Glue eaters would/still do cheese roulette because CT stuff is so easy, punishing everyone else for their laziness.
As mentioned, Low level roulettes in my idea have higher rewards to encourage people who are sick of them to run them.
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