While I do think Drk needs back their more free use of AD, I don't really agree with it being a 'random proc' off a combo. I would love to see it no longer share a timer with C&S also, especially since the Devs saw it fit to remove having 5 stacks of Blood Weapon down to 3 stacks since it becomes Delirium later on. I get it, button bloat sucks, but combining these two abilities feels more like a nerf than a boon over all.


And while I get people don't want Drk to be like other tanks with the self sustain, SE needs to do something to make it better at mitigating damage if they aren't going to let the job have self sustain options similar to the other tanks. TBN is nice, strong, but is more a thing you either exploit or save for very specific uses. Our mit options to other players (TBN, oblation, Dark Missionary) either have very contextual uses (Magic damage only) or are weaker than other tanks party mits/sustains (Nascent Flash/Shake it off, Cover/clemency/Intervention/divine veil, Aurora/Corundum).


One simple change could be to Dark Missionary, when used in conjunction with TBN it spreads the effect to party members for Raid wides. Not over powered since it is a 90s cool down and currently only gives 10% magic dmg mitigation. Shake it off can give up to 21% shield to party if used with Damnation, Blood whetting, and thrill of battle up at time of use on top of giving 100 pot regen and 300 pot cure.


Would like to see something done with Dark Mind also since it is rather....specific to magic damage mitigation only.


Oblation I wouldn't mind seeing the timer shaved down a little, even with 2 charges 60 seconds seems a bit long for primarily mitigation tank.