Let Phoenix Downs be used in combat. OT would be a perfect person to run over to the downed healers and pick them up.

Let Phoenix Downs be used in combat. OT would be a perfect person to run over to the downed healers and pick them up.
I agree.Far too many here are ok with all this.
When the healers die the dps will follow sooner or later because of unavoidable damage and there quite a few dot this time.
When I die then as a dps is that also my fault? BLM for example has no self healing.
It’s not always my own fault for dying.
A wrong stack or spread, a tower not taken, a cleave. All these can kill someone who did a good job till then.
There should just be a restart vote ingame.
„Just watch YouTube“
No thanks I prefer to actually play my game. That’s also why I hate crystal tower.
People forget that tanks can make more mistakes than DPS, unfair for them to judge other players first time to a trial. I am sure the tanks made mistakes in the first tries, but there were no direct consequences for them, healers will keep them alive.
People learn more by doing, than watching. You can watch a guide, but actually learning the fight by doing it. People need to learn from their mistakes and try again. It is not nice for the tank (or any other player) to ignore other players that are asking to reset the fight. You are part of a team having fun, not to show off your skills.
Last edited by Soeper; 08-05-2024 at 09:51 PM.
I'm pretty sure you can just leave the duty, once you are dead
if you really cant cope with someone carrying you




You can’t, while a party member is in combat you can’t abandon duty
It’s why if you get a really really slow tower run people will drop after the first boss not during it
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


I'd double down on my stance:
Give Tanks a hardcast raise (like healers have, no swiftcast)
THEN, give ALL remaining DPS a hardcast raise, but make it melee range. (Call it First Aid or something, make it a long recast time if need be)
Items are fine, but having it as an ability means it won't be a point of contention later (people mad you forgot one) and I personally just don't want to dedicate a slot of my bag to a niche item.
I would add though, if they added raise for all, that phoenix down should be instant-cast, and usable in combat as a kind of pinch-save move.
Last edited by kaynide; 08-06-2024 at 12:00 AM.



They do need to add some kind of special tuning to tanks where they take increased damage from failed mechanics. As it stands now, eating 2-3 aoes on healer or dps is a death, fine, but on tank you can eat 5+ aoes in succession and not even feel it.
About asking tanks to reset, I will agree with others posted that it really doesn't work.
In my experience it just makes them get an attitude in chat and insult the party for dying. In reality they usually failed the same mechanic, they just took less damage from it or can self heal between hits.
Last edited by VerdeLuck; 08-06-2024 at 12:02 AM.
I wouldn't mind more Jobs getting the ability to raise, but instead of a cast time you could give it a longer CD... Something like 2 minutes...



I am rather sure from the sounds of it, it goes in the opposit direction and Summoner loses there raise.
Atleast thats what they mentioned.
But making Phoenix Down the item usable in combat would probably would help aswell.
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