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  1. #4681
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,256
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    At the very least, attach a barrier to Heart of Light, and Dark Missionary.
    (0)

  2. #4682
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Just finished Xeno's video on how he would fix it.

    Since this can never be stressed enough...

    Do not remove the mp cost of tbn and increase the cd to 25s

    Do not remove the mp cost of tbn and increase the cd to 25

    Do not remove the mp cost of tbn and increase the cd to 25

    DO NOT HOMOGENIZE IT TO BE THE EXACT SAME AS THE OTHER SHORT CD'S.

    If you have absolutely NO intention of making the offensive kit with active MP management/resource intensive. Leave TBN alone.

    We don't need mindless sustain just tacked onto abilities in our kit. We have not one, but 3 resources available for you to use to make it more interesting. MP, Blood Gauge, Darkside if it even remains a timer.

    If you are going to rework Dark Knight, actually put some thought and care into it.
    (14)

  3. #4683
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    I hadn’t seen that vid yet, but i cannot be surprised he would just say ‘remove the mp cost, make like every other 25 cooldown’.
    Genuinely for less experienced DRK player, if you use TBN and it doesn’t break its because you used it at the wrong situation. TBN is not for stuff like Autos or raid wides, you use it for Tank busters and hordes of mobs because that guarantees it breaking. It’s genuinely one of the few fun forms of skill expression and an equivalent to a skill ceiling for the job.
    If Yoshi-P or one of the many people who relays this stuff to him. Don’t change it. Just don’t. At the worst just introduce some kind of MP restore if it doesn’t break, even if its not the full 3000k cost like 2000 or 2500 just don’t get rid of it.

    Edit: Never let bro cook again. I love how some top comments are literally just saying that it’s just Paladin or how it’s just like every other tank.
    (4)
    Last edited by CasterSvarog; 08-05-2024 at 07:18 AM.
    God I miss ShB SMN like a widow.

    #FFXIVHEALERSTRIKE Healers deserve better
    • Give more dps buttons to healers
    • Remove or significantly Nerf most healing skills from tanks and dps
    • Make the party take damage more often

  4. #4684
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Xeno believes tanks should all be like WAR.
    He genuniely believes the fact Bulwark is on PLD now make it OP because it has two raid wide mitigations. DRK mp cost for the shield is because the shield refunds that mp for damage if you use it correctly, its there for optimisation its just like ED on scholar. If you remove the mana cost from TBN you have to remove the free MP attack because then we have another shield swipe situation where you would press it on CD for the chance of getting an extra free hit of damage, anyone who doesn't think this will happen is wrong this ALWAYS happens. You know what will happen if the MP cost is removed? The free attack also goes, so what then? TBN just becomes a boring shield with nothing special? Seriously I can't comprehend people who want TBN to be changed if you seriously want a stronger short CD just ask for Oblation to be buffed.
    (3)
    Last edited by Ramiee; 08-05-2024 at 07:27 AM.

  5. #4685
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I wouldn't even give Xeno any credit for having any good ideas, myself.
    He didn't mention removing enhanced unmend. Enhanced. Unmend.
    You cannot make this shish up.

    The idea of turning Abyssal Drain into a PLD analogue to combo after the Stalwart Soul combo? Brilliant and inspired; shame it was a person in his chat that came up with that one. AD and CnS should never have been combined into a single recast-timed ability.

    Xeno had, like, 2 good ideas total. DRK ABSOLUTELY needs some big TLC.
    But given how the dev team has handled things up to this point (looking at how Lionheart breaks Gnashing), I'm not holding my breath.

    The change to Living Shadow's better late than never I'd say. Taking away 2 charges of Blood Weapon just to consolidate that and Delirium into one button... why? Why can't Delirium just give both the 3 free Bloodsplillers/Quietus uses *and* 5 Blood Weapon stacks?!

    I will never accept Shadowstride or w/e tf it's called; I want Plunge back. Same for GNB; either every tank gets damaging gap closers or no one gets damaging gap closers.
    (6)

  6. #4686
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by WhyAmIHere View Post
    The idea of turning Abyssal Drain into a PLD analogue to combo after the Stalwart Soul combo? Brilliant and inspired; shame it was a person in his chat that came up with that one. AD and CnS should never have been combined into a single recast-timed ability.
    Nah I disagree, I think it can just return to being a spell. Make it a fast cast but cost as much mp as an attack but does less damage then either flood or edge so its used for self-sustain primarily. The stalwart combo for PLD is like the one unique thing it has, DRK having a unique self sustain in the form of an aoe drain spell like it was in SB would be great. At least at this point all Tanks would have unique self sustain mechanics.
    (3)

  7. #4687
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ramiee View Post
    Snip
    And yet if WAR itself isn’t the best of the different flavours of WAR then by god he’ll be so miffed.

    Quote Originally Posted by WhyAmIHere View Post
    Snip
    Genuinely the only things I’ll give him is Dark Missionary at or before level 70 and more Mana for using Edge outside of burst windows. And even then the former is something everyone’s been having beef with since ShB.
    And like, not even bringing up how Edge and Flood are literally just Shoha and Shoha II. Which is something I never see a lot of people giving crap about unlike Shoha did.
    Otherwise I do not like any other idea he brings. Even the whole making Abyssal drain into a ‘third stage’ of the AoE combo because that’s just PLDs divine might and Holy circle thing. Turning it back into a spell? Sure, would give more use for MP outside of TBN and Floods.
    (3)
    God I miss ShB SMN like a widow.

    #FFXIVHEALERSTRIKE Healers deserve better
    • Give more dps buttons to healers
    • Remove or significantly Nerf most healing skills from tanks and dps
    • Make the party take damage more often

  8. #4688
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ramiee View Post
    Nah I disagree, I think it can just return to being a spell. Make it a fast cast but cost as much mp as an attack but does less damage then either flood or edge so its used for self-sustain primarily. The stalwart combo for PLD is like the one unique thing it has, DRK having a unique self sustain in the form of an aoe drain spell like it was in SB would be great. At least at this point all Tanks would have unique self sustain mechanics.
    the idea of AD being the third in the aoe combo does make more sense. The same can be said for C&S being the ender after SE. AOE is 123 and single target is 1234. I still feel like TBN needs to lose the mp cost and get 2 charges instead (with increased recast), or at the very least get a 2-3% increase to its HP shield.
    (0)

  9. #4689
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Marxam View Post
    the idea of AD being the third in the aoe combo does make more sense. The same can be said for C&S being the ender after SE. AOE is 123 and single target is 1234. I still feel like TBN needs to lose the mp cost and get 2 charges instead (with increased recast), or at the very least get a 2-3% increase to its HP shield.
    I just fundementally disagree with both.
    It doesn't make sense for DRK to have the exact same thing as PLD does this mean now PLD needs to get its own flood of darkness to be the same as DRK? Its as stupid as goring blade being changed from a dot into blasting zone it just a lazy fix for a core balance problem in the game. DRK having AD as a third part to its aoe combo just sounds absurd to me when it has FoD and the aoe blood gauge skills, it doesnt need it.
    TBN being changed to remove mp will remove the last revenge tank identity to DRK, TBN will lose its damage if they lose the mp cost and if doesn't happen straight away itll happen soon after when DRK purposely stand in aoes to proc their free 400 potency damage. Then TBN becomes a boring defensive that you use thoughtlessly like all the other ones.
    (4)

  10. #4690
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,377
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    TBN could have no MP cost and still have the Edge Mechanic and it be fine.
    -But tanks would stand in yellow to get damage
    They already do this for uptime in extreme fights, and wont be worth it in Savage+ anyway.
    (1)

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