Quote Originally Posted by ovIm View Post
Please explain what you mean in detail, cause everything I see is that the changes have done the exact opposite. There is less room for optimisation (since there is less stuff to track, and to adjust for in any given fight), and even less non-standard stuff as the rotation has been cut down quite noticeably, forcing it into a very repetitive mold.

To be honest, this is just a bunch nonsense. You’re not really complaining about any lack of optimizations. The reality is that jobs that have less rigid mechanics to maintain allow for much more Freeform development of their mechanics through an encounter. For example, viper would suffer heavily when trying to burst in an encounter with a lot of significant downtime or where bosses change repeatedly like an ultimate because it would need to continuously reapply this noxious gash and attempt to do a double reawaken combo which ultimately puts it in a position where your desired optimization is actually making the job weaker at its intended function of being a bursty and quick DPS that doesn’t need to prep its burst phases.

You’re complaining because now weaker vipers that struggled to keep the buff up are now closer to you in skill level and so you’re not as special. But the reality is that the rotation became less rigid, not more like you and all the echos on this forum claim. You people just want to complain about everything. If you want to maintain a buff or a dot, go play dragoon and reaper. Go play Samurai if you want to do that while being a pure DPS. This so called thing they robbed you of on viper that have made you all behave so disrespectfully to the devs is hardly as serious as some of the other issues plaguing the job design and is really just another excuse for players to complain about simple jobs. Noxious gash wasn’t Kaiten, stop acting like it was.