239k, that’s the healing done by like 1.5 sacred soils. It’s minuscule in the grand scheme of things and it’s being inflated simply because it’s a job mechanic so people are more likely to press it (ie if you need to shield one person and you have both spire and intersection available most people will generally press spire just because it’s a card so it’s a “core mechanic” even if it really isn’t actually needed over intersection
So a whole non damage aspect of the mechanic for a class is basically reduced to the healing and mitigation potential of a single sacred soil



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