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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zolvolt View Post
    Yeah if you look at logs for people who utilized all of the uses of their cards properly the healing adds up. On an 8 minute fight with 5 uses of bole, 5 uses of spire, 5 ewers, it well over 239k total healing/mitigation. Thats more than multiple casts of aspected benefic. Thats more than 7 uses of horoscope helios. Thats more mitigation than 4+ uses of exaltation.

    It's not the cards don't do any meaningful mitigation, it's that people don't know how to look at logs or use their cards correctly. In order to claim that the cards don't do anything you would have to concede that most of astro's toolkit does not do anything. Which is silly.
    239k, that’s the healing done by like 1.5 sacred soils. It’s minuscule in the grand scheme of things and it’s being inflated simply because it’s a job mechanic so people are more likely to press it (ie if you need to shield one person and you have both spire and intersection available most people will generally press spire just because it’s a card so it’s a “core mechanic” even if it really isn’t actually needed over intersection

    So a whole non damage aspect of the mechanic for a class is basically reduced to the healing and mitigation potential of a single sacred soil
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Zolvolt's Avatar
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    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Supersnow845 View Post
    239k, that’s the healing done by like 1.5 sacred soils. It’s minuscule in the grand scheme of things and it’s being inflated simply because it’s a job mechanic so people are more likely to press it (ie if you need to shield one person and you have both spire and intersection available most people will generally press spire just because it’s a card so it’s a “core mechanic” even if it really isn’t actually needed over intersection

    So a whole non damage aspect of the mechanic for a class is basically reduced to the healing and mitigation potential of a single sacred soil
    your arguement for cards being bad is.... that people use them to mitgate damage? lol okay. Y'all will jump through some wild hoops to hate on the cards
    (0)

  3. #3
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Zolvolt View Post
    your arguement for cards being bad is.... that people use them to mitgate damage? lol okay. Y'all will jump through some wild hoops to hate on the cards
    No my argument is you are like “if you actually use the cards they add up” then threw out 239k as if that was a big number When in reality for healing that’s next to nothing

    The 5 non damage cards basically collectively over a fight amount to 1.5 sacred soils and all of their effects AST already has in spades with other CD’s

    The current non damage cards are the definition of redundant healing bloat
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Zolvolt's Avatar
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    Zolmation Volt
    World
    Sargatanas
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    Blue Mage Lv 70
    Quote Originally Posted by Supersnow845 View Post
    snip
    Revisiting this now. I've got some break downs for you. I'll use some PF M3s and M2s here that I did last week. M2S is particularly good for auto-attack damage being really high.

    M2s:



    1.15 Mil healed in auto-attack damage.

    Bole: 27.5k 5casts
    Ewer: 127.0k 5 casts
    Spire: 142.35 5 casts
    total: 296.85k

    Exaltation: 39.2k 25.3k 3 casts
    Total: 64.5k

    Celestial Intersection: 103.6k
    Intersection: 453k
    Total: 556.6k 18 casts

    Essential Dignity: 261.2k 8 casts

    GCD
    Benefic II: 39.1k 1 cast
    Aspected Benefic: 177.8k 3 casts

    When you say 239k is nothing in terms of healing I just am baffled because here, on an 85th percentile healing parse of a highly damaging encounter, Essential dignity was only 261k, 3 GCD casts are only 177k, Even if I doubled my Exaltation mitigation and healing it would only be 129k. Celestial Intersection is the only thing better than the cards here, and thats only because it can be used so much more frequently, it trumps everything and thats not a bad thing. Because it doesn't compete against the cards for mitigation places. Out of 1.15 Million auto attack damage healed, you can utilize cards to counter a quarter of that all on their own.


    Bole, and exaltation both have higher potential too. But 296k from play 2 and play 3 is a lot. Also keep in mind that the affect of arrow is difficult to parse though 20.5 rhps makes it the least useful ability.





    M3s has less auto-damage but more frequent and damaging tank busters.
    694.4k healed auto attacks
    674k tank buster healed
    total: 1.3 million total

    Bole: 74.6k 6 casts
    Spire: 140.6k 5 casts
    Ewer: 146.2k 6 casts
    Total: 361.4k

    Exaltation: 137.6k 159.2k 7 casts
    Total:296.8k

    Celestial Intersection: 100.7k
    Intersection:502.8k
    Total: 603.5k 19 casts

    Essential Dignity: 628.4k 14 casts

    GCD Casts:
    Aspected Benefic: 57.4k 1 cast

    Essential dignity finds a lot more spot healing uses in this fight, for both tanks and non-tanks. Essential Dignity joins intersection as a power-house tool here because of it. But Exaltation still struggles to reach the power of the cards.

    I'm not the best player in the world, (most of aren't) but even to me it is so obvious how strong the cards are throughout these encounters to the point that it is bananas how many people are looking down on them. the only card that needs to be looked at right now is arrow and even then it still has consistent use-cases but it is admittedly more difficult to use properly than the other cards.
    (1)
    Last edited by Zolvolt; 08-15-2024 at 03:47 AM.

  5. #5
    Player
    Katish's Avatar
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    Character
    Cat Toy
    World
    Mateus
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    White Mage Lv 100
    Quote Originally Posted by Zolvolt View Post
    -snip-
    A bit of a nuance here, is that you healing potentially 0 is you still healing potentially 0.
    There are other factors to consider: right usage of essential dignity (time your heals correctly), the tank healing themself, damage dealers contributing to the heal, your other healer (people forget there is another healer in the party also looking for optimal time to heal)

    The card becomes nothing but bloat if you look at it in that perspective, you should not be rewarded for mistiming your oGCD (and there honestly should only be the one on single target else the new one is redundant). Even the three charges of ED is kind of overkill but at least it's not a new button or meaningless (I guess?). But yeah, numbers are not everything.
    (2)
    Last edited by Katish; 08-17-2024 at 01:30 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  6. #6
    Player
    Carighan's Avatar
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    Carighan Maconar
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    Zodiark
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    Paladin Lv 100
    Quote Originally Posted by Katish View Post
    The card becomes nothing but bloat if you look at it in that perspective
    I don't see how this follows. I mean yeah, but that goes for every just-healing oGCD. While is why Essential Dignity is slightly weaker than the new shield and the HoT card, instant heals are better OHSH*T-buttons but overall more prone to hitting right after someone else already healed the target, an element shields and HoTs naturally avoid to a degree.
    (0)

  7. #7
    Player
    Katish's Avatar
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    Cat Toy
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    Mateus
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    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see how this follows. I mean yeah, but that goes for every just-healing oGCD. While is why Essential Dignity is slightly weaker than the new shield and the HoT card, instant heals are better OHSH*T-buttons but overall more prone to hitting right after someone else already healed the target, an element shields and HoTs naturally avoid to a degree.
    Healing should used when needed, ed isn't an oh-sh button it's a button you use when you see the tank low, I wouldn't liken it to benediction which has a much wider wiggle room (as your true oh crap, hence why it has the one charge [even then it has its use case as not an o-shi button, look at the tanks to M4S using invuln]). ED was designed to be used as needed, if you are wasting it when the tank has a lot of hp, then you need to start digging into GcD (that is by design). You should be looking when the optimal time to use it would be, otherwise stay consistent on timing your heals with cohealers. ED is all you need to cover the tank falling to low hp (not oh-craps amount of hp)...and you should be using it, again as "is".

    In savage, you really want to start timing when the optimal time to use your heal is...and no heal should feel redundant (but this game is kind of flawed in that regard).
    These new cards I have removed from my bar, and clear savage fine on AST without burdening my cohealer. [They really aren't needed]
    (0)
    Last edited by Katish; 08-17-2024 at 02:32 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.