Quote Originally Posted by Nero-Voidstails View Post
not everyone play extreme savage and ultimate so having the balance on those is actually not a good thing
I still say that normal content balance and extreme+ balance should not be mutually exclusive. If the content and jobs were designed/balanced properly things would just scale happily from balanced dungeons to balanced ultimate and everyone would be happy. The instanced nature of all duties and level/ilvl caps facilitate this, there is nothing physically stopping them pushing a patch on Tuesday that reduces the ilvl cap for all SB and later content by 5, maybe 10, it wouldn't be huge but it would pull stats more in line with the initial experience.

That's not to say that reducing healing on tanks (WAR being the most egregious) is not part of the answer, it most certainly is, I just don't think it alone is the answer. It has to come in conjunction with adjustments to content balance and design that better includes all roles.