Title is plain and simple.
AST isn't fun.. We get 2 DPS cards, and 4 "uhh, I guess you can have this one" cards
That being said, I understand that it was very confusing to figure out what card went to whom, and what affected what, etc.(it really wasn't, just read the tooltips...) My suggestion to the devs/idea for the players is thus:
When we use Astral Draw or Umbral Draw, we get a "Balance/Spear" that, no matter if melee or ranged, gets a 3% damage boost.
Additionally, the effect of "Cannot be stacked with "Balance, Spear," can be added to prevent making it too strong and messing up damage output, making a particular class stronger than another because they got 6% damage boost because you threw the card on the SAM, used Umbral Draw, and then reapplied the card again, or in some DF cases, two AST in the same party.
Another idea could be change the effects of the cards to be beneficial to the party. We could change Arrow/Bole to make the next cast cost 0MP, and Ewer/Spire can give an AOE Divine Benison equivalent; just something to reduce some damage incoming.
So using Astral/Umbral Draw would look as such:and depending on whether it's Astral or Umbral, you of course get Lord or Lady.
- One DPS, non role-specific + 3% damage card
- Next cast costs 0MP
- One AOE 500 potency shield
Admittedly, this doesn't change a whole lot for AST, so that's where the other side of my weird thought process comes in. Instead of party assists, upon execution of Umbral/Astral Draw, you draw 3 damage increase cards, that also do not stack with each other, to allow for disbursement to 3 dps, whether in opener, their personal burst window, or to pad your numbers.
Alternatively, change Lady/Lord to something like "Play IV" that changes the effect to a 10% HP shield for 5 seconds, that when broken applies a healing over time of 200 potency to the party, dealing unaspected damage with a potency of 150. The effect will also apply upon expiration of the card, similar to Arcane Crest.
Overall, I feel like AST sounds really cool on paper, and has been something I've on and off enjoyed playing since I first heard about it at HW Fanfest in 2016. That being said, I'm not currently enjoying the experience. As stated before, two (possible) ways to change up the card system would be as such:
and depending on whether it's Astral or Umbral, you of course get Lord or Lady.
- One DPS, non role-specific + 3% damage card
- Next cast costs 0MP
- One AOE 500 potency shield
OR:
and each Astral/Umbral you get an AOE Arcane Crest with a 150 unaspected damage potency
- DPS non specific damage card
- DPS non specific damage card
- DPS non specific damage card
How do others feel about this? Am I out of my mind, and have no idea what I'm talking about, or is it something that sounds good, but executed is just awful? I'd like to hear input on this.