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  1. #1
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    The job has lost none of its nuance or difficulty, the primary difficulty in Viper has always been managing your positionals and knowing when is the right time to use your reawakening and ranged combo
    none of that has changed. The only thing Noxious gash had was a rather inconvenient debuff to manage. The decision was either extend the duration or remove it, and they chose to remove it.
    The only weird change imo was with the base combos now being rather samey with the 111 222 111 222 stuff, which now it feels like why not just make the whole thing one button instead of 2, but it's such a minor gripe to have when the job plays pretty much the exact same.
    Your rotation and priorities are basically identical, without the need to reset your debuff. You can still hold onto your resources/cooldowns for raids buffs and damage windows, there is nothing stopping you from doing that.
    (personally I think we should move away from the 2 minute window garbage anyway)
    (2)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AddictedToWitches View Post
    The job has lost none of its nuance or difficulty, the primary difficulty in Viper has always been managing your positionals and knowing when is the right time to use your reawakening and ranged combo

    none of that has changed. The only thing Noxious gash had was a rather inconvenient debuff to manage. The decision was either extend the duration or remove it, and they chose to remove it.
    The only weird change imo was with the base combos now being rather samey with the 111 222 111 222 stuff, which now it feels like why not just make the whole thing one button instead of 2, but it's such a minor gripe to have when the job plays pretty much the exact same.
    I shall stand with what I said in other threads - anyone who truly believes that Viper plays pretty much the exact same as before has not played Viper right in the past. This is not a bad thing, mind you, people are allowed to push buttons in the order they desire. But the fact of the matter is - while you thought NG was inconvenient to manage, it was still a gameplay element that increased the jobs skill ceiling, rewarding people with proper debuff management with more damage and more flexibility, as compared to now. (Also, please don't consolidate the Viper Combos into 1 button like in PVP).
    Previously, you made a conscious decision whether to use Dread Fangs or Dreadwinder, now you just alternate the first step of your filler combo. The primary difficulty of Viper had been juggling all the Buffs and Debuffs while dancing around your enemies. This was, to many, engaging and fun, and was a core element of the job that was ripped out without any real reason, the plan for that had been made 6 days after early access.

    Your rotation and priorities are basically identical, without the need to reset your debuff. You can still hold onto your resources/cooldowns for raids buffs and damage windows, there is nothing stopping you from doing that.
    (personally I think we should move away from the 2 minute window garbage anyway)
    While I agree that the 2 minute window is utter garbage, as stated above, no, the rotation has changed noticeably, and the priorities have shifted. Dreadwinder is now just a button to push instead of interacting meaningfully with your filler rotation. The class rotation is completely different to before (as long as you played it right, that is).
    (8)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Honestly, this makes me wonder on if the developers released the job with a Noxious Gnash that gave 30 seconds instead of 20 seconds and capped it at 60 seconds on if the "feedback" would have been strong enough for them to consider the removal. Just something to think about.
    (0)

  4. #4
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AddictedToWitches View Post
    The job has lost none of its nuance or difficulty, the primary difficulty in Viper has always been managing your positionals and knowing when is the right time to use your reawakening and ranged combo
    none of that has changed. The only thing Noxious gash had was a rather inconvenient debuff to manage. The decision was either extend the duration or remove it, and they chose to remove it.
    The only weird change imo was with the base combos now being rather samey with the 111 222 111 222 stuff, which now it feels like why not just make the whole thing one button instead of 2, but it's such a minor gripe to have when the job plays pretty much the exact same.
    Your rotation and priorities are basically identical, without the need to reset your debuff. You can still hold onto your resources/cooldowns for raids buffs and damage windows, there is nothing stopping you from doing that.
    (personally I think we should move away from the 2 minute window garbage anyway)
    You clearly never played viper correctly before the change if you think it's the same. You actually had to think about what buttons you press as one wrong step and you risk losing one of your buffs or your NG, or overcapping NG. Now it's all spelled out for you with 0 things to manage besides positionals and Uncoiled Fury stacks, which are not even that hard or challenging. You've got no chance of a buff wearing off now, you're almost always guaranteed to hit your positionals and you can always delay a hit with Uncoiled Fury. The job has so fundamentlally differed from where it was a few days ago; you should honestly truly understand what you're talking about before you try to speak on something.
    (5)
    Last edited by Lamarcy2699; 08-02-2024 at 08:44 AM.

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