Having cleared the first three fights myself, I can say they are probably a bit too easy. It just very undertuned because you can have a fair amount of mistakes and still get the clear.



Having cleared the first three fights myself, I can say they are probably a bit too easy. It just very undertuned because you can have a fair amount of mistakes and still get the clear.
24man extreme, please look forward to it.


From what I understand, a lot of this has to do with a lack of body check style mechanics that everyone was complaining about from Endwalker. This, combined with buffing a ton of jobs to match Pictomancer on the patch day resulted in more lenient dps checks and fewer "one mistake and the party dies" mechanics.
The people I've talked to who have cleared the fights praised the mechanics, they're more fun, and it's not so much that they're easier, there's just less "a person sneezes and the group instantly dies" content. The healers I've talked to have been especially happy, as with fewer instant death mechanics, they've felt their role has some meaning again.
Again, haven't done it myself, just done a bit of prog hour 1 in PF, but from people who have actually done this content, I'm not hearing many complaints.
The lack of body check mechanics is welcome but none of the mechanics are fresh or interesting. Maybe mildly more fun (M2S) but they're the same old uninspired recycled combos of "protean", "pairs", "stack", "spread", "in", "out".The people I've talked to who have cleared the fights praised the mechanics, they're more fun, and it's not so much that they're easier, there's just less "a person sneezes and the group instantly dies" content. The healers I've talked to have been especially happy, as with fewer instant death mechanics, they've felt their role has some meaning again.
I'm also friends with world prog raiders and they also said the tier was shit.
This too. The fights are so scripted and boring. For most players it becomes very dull after clearing since it has virtually zero variance. And for players like me who are vets it has become even boring during prog.FFXIV has a fundamental content design problem in that everything is instanced, scripted, with samey jobs and daily or weekly lockouts. You learn the fight once on Tuesday, you log off until next Tuesday to run it again because what the hell else are you going to do for the next six months until the next content update?
Last edited by HighlanderClone; 08-01-2024 at 04:59 PM.
Well I've basically seen all of M4S at this point and none of the mechanics are original, nor were they really "faster-paced".
The only interesting mechanic was M2N's Act 1 (or was it 2) where you have a stack marker and heart spam everywhere. That actually felt like something new in FF14, but lol that was 20 seconds out of 50 minutes of uninspiring, recycled fight designs.
Lol ok my midcore static is on m4s after 6 hours lmfao
We weren't even a week 1 group and were aiming to clear it week 2.
I literally talk to world prog raiders (not randos but people who are w1st/2nd/3rd) and get their opinions and my own static is already on m4s but go off assuming lmao.I feel like we go through this conversation every tier. Some experienced raiders go out of their way to bruteforce the new content, basically pissjugging for 14 hours straight and clear it in a small amount of time because they're trying for worldfirst, and then people on the forums who haven't even stepped inside yet complain that this means it's too easy.
My week 1 static full of 99th percentile parsing gamers actually hit enrage a couple times on p4s part 1. For this tier, I was talking to my FC and the world prog team wasn't even close to enrage when clearing it, and there was a group that cleared it with someone dead for an entire minute.
This tier in his words: "didn't even need pentamelded gear"
Last edited by HighlanderClone; 08-01-2024 at 05:12 PM.
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