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  1. #61
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    761
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Having cleared the first three fights myself, I can say they are probably a bit too easy. It just very undertuned because you can have a fair amount of mistakes and still get the clear.
    (3)

  2. #62
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    394
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    24man extreme, please look forward to it.
    (1)

  3. #63
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by CaedemSanguis View Post
    meanwhile, Isala didn't even clear m1s
    Oh noes, my raid group that runs on the weekends didn't raid on a Tuesday.

    Still doesn't stop this tier from being as much of a joke as the rest of DTs expansion if even the PF is working on 4S, and you know it.
    (5)

  4. #64
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    190
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    From what I understand, a lot of this has to do with a lack of body check style mechanics that everyone was complaining about from Endwalker. This, combined with buffing a ton of jobs to match Pictomancer on the patch day resulted in more lenient dps checks and fewer "one mistake and the party dies" mechanics.

    The people I've talked to who have cleared the fights praised the mechanics, they're more fun, and it's not so much that they're easier, there's just less "a person sneezes and the group instantly dies" content. The healers I've talked to have been especially happy, as with fewer instant death mechanics, they've felt their role has some meaning again.

    Again, haven't done it myself, just done a bit of prog hour 1 in PF, but from people who have actually done this content, I'm not hearing many complaints.
    (4)

  5. #65
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Volgia View Post
    I'm taking my time, but I've been seeing friends already at M4S and it hasn't even been more than a day.
    Yeah my group is already halfway through M4S after 6 hours.
    (3)

  6. #66
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Sacae View Post
    The people I've talked to who have cleared the fights praised the mechanics, they're more fun, and it's not so much that they're easier, there's just less "a person sneezes and the group instantly dies" content. The healers I've talked to have been especially happy, as with fewer instant death mechanics, they've felt their role has some meaning again.
    The lack of body check mechanics is welcome but none of the mechanics are fresh or interesting. Maybe mildly more fun (M2S) but they're the same old uninspired recycled combos of "protean", "pairs", "stack", "spread", "in", "out".

    I'm also friends with world prog raiders and they also said the tier was shit.

    Quote Originally Posted by koko-on-da-forumz View Post
    FFXIV has a fundamental content design problem in that everything is instanced, scripted, with samey jobs and daily or weekly lockouts. You learn the fight once on Tuesday, you log off until next Tuesday to run it again because what the hell else are you going to do for the next six months until the next content update?
    This too. The fights are so scripted and boring. For most players it becomes very dull after clearing since it has virtually zero variance. And for players like me who are vets it has become even boring during prog.
    (3)
    Last edited by HighlanderClone; 08-01-2024 at 04:59 PM.

  7. #67
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Jeeqbit View Post
    just "more exciting" and faster-paced and have more original mechanics again
    Well I've basically seen all of M4S at this point and none of the mechanics are original, nor were they really "faster-paced".

    The only interesting mechanic was M2N's Act 1 (or was it 2) where you have a stack marker and heart spam everywhere. That actually felt like something new in FF14, but lol that was 20 seconds out of 50 minutes of uninspiring, recycled fight designs.
    (2)

  8. #68
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Plumerian_Ariadust View Post
    Just because the highly skilled and hardcore players who probably had a lot of time practicing and coordinating can do it in less than a day. Doesn't mean the that the average player can do too.
    Lol ok my midcore static is on m4s after 6 hours lmfao

    We weren't even a week 1 group and were aiming to clear it week 2.
    (7)

  9. #69
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Avoidy View Post
    I feel like we go through this conversation every tier. Some experienced raiders go out of their way to bruteforce the new content, basically pissjugging for 14 hours straight and clear it in a small amount of time because they're trying for worldfirst, and then people on the forums who haven't even stepped inside yet complain that this means it's too easy.
    I literally talk to world prog raiders (not randos but people who are w1st/2nd/3rd) and get their opinions and my own static is already on m4s but go off assuming lmao.
    (4)

  10. #70
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Cyanamists View Post
    SE should be faulted for undertuning HP values, even asphedelos 4th floor had dps checks(you could argue some jobs were just bad) but now it just feels like they didn't bother checking max output of everyone's damage and scaled it way down.
    My week 1 static full of 99th percentile parsing gamers actually hit enrage a couple times on p4s part 1. For this tier, I was talking to my FC and the world prog team wasn't even close to enrage when clearing it, and there was a group that cleared it with someone dead for an entire minute.

    This tier in his words: "didn't even need pentamelded gear"
    (5)
    Last edited by HighlanderClone; 08-01-2024 at 05:12 PM.

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