- Reason
- Not worth all this.
Player
Im just going to gloss over you being incredibly rude and just point out this one part of your post.
Did you even play the expansion? The first halfs running jokes were: Wuk Lamat cant do boats or airships and dislikes Alpacas. And Wuk Evus entire character. Oh and the Pelu like to trade. Thats it. Don't forget the decades of Eugenics and dead babies the Mamool dealt with. The second half has to deal with people using the souls of others to keep themselves alive, the moral ramifications of that. Sphene trying to steal the souls of all the shards and the source. What it means to truly be alive, and Zoraal Jas attempted conquering of Etheirys. Outside of some "levity" in Shaaloani, the themes that we deal with in the later half are definitely not bringing "levity" to the story.
Oh and forgive me for expecting the main character of the game to continue being the main character of the game. How foolish of me.
Last edited by Vegituh; 08-01-2024 at 03:37 PM.
I think the perfect example of how mundane the storytelling made it all seem is the english voice acting in a certain combat scene between wuk lamat and a big robot speen. No urgency, completely plain tone, no significance.
In all honesty, it's impressive how they managed to botch the serious themes so badly.
It's not what happened, it's how we were told it happened. Storytelling. And it was bad.
God forbid the player character has the spotlight during the majority of story event. I don't know why you act like it a bad thing that as a player, I want my char to be well... the main char in a fantasy-heavy rpg. Other xpac did focus on side char a lot, yet they didn't make the whole xpac about them and their story while were just afking in the back. In dawntrail we play the role of a bag/camera folowing a npc who doing sidequest for half the MSQ.
The reason we got 18 games and 10 year story arc of being a mc and having the story revolve around us is cause whoever wrote the story in those actually understood how to write for this media. This is a videogame, You want the player to interact with the game. Given this is a rpg. they interact through the main character. So you write the story revolving that character. The character don't need to be important in the grand scheme of thing or to be the center of the universe or it world story.
The point here is that the job of a writer is to ''sell'' a story. FFXIV has been selling that were the Hero of Eorza, the Warrior of Light, and that the game is our journey to save the world. Dawntrail sold the story of Wuk Lmao. It dosen't matter if it good or bad past that step. The issues is that your not bringing the correct ''product'' that been promised.
Ah yes, the ''invasion from a foreign nation in arr'' is bigger stake than the death of all life form on The source and it shards. The later half of dawntrail has more stake than all xpac bare Endwalker. If you're going to move the goalpost atleast try making it make sense.
I loved being Hien's sidekick.
In fact, I miss being Hien's sidekick and you know why? Because Hien was a legitimately entertaining and good character.
Poochie is not a good character and her "entertaining" moments just made me want to skip cutscenes.
You must have used story skip potions for XIV's entire expansion history and only started with Dawntrail if that is your legitimate opinion. So many characters in the story were more important than us, we're basically the wandering warrior. But never before have we been pushed into the role of almost just being a mere observer.
Not being the center of the universe has never been the issue. I would have gladly served in the supporting character/mentor role. We just saved the literal universe last expansion, I can take a step back and deal with some very low stakes issue that doesn't require me to solve it. But I'd like to have more of a purpose than being mere highered muscle.
Every time I see someone mention how they enjoyed mentoring Wuk Lamat, I do a double take. Did we play the same expansion? At what point did we ever do any sort of mentoring? I would have loved to do that. But no, we quietly observe and occasionally choose a dialogue option which essentially boils down to "You got this".
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