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  1. #1
    Player
    KooriGraywolf's Avatar
    Join Date
    Feb 2024
    Posts
    33
    Character
    Koori Graywolf
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yerim View Post
    I really wonder why everyone is so obsessed with that debuff. If having a debuff to maintain on your target on one of your two side combo is so fun for you you can't play Viper anymore, then, go play dragoon.

    The chaotic side of the combo and its DoT to maintain on the target is there for your fun.
    Sounds to me like sunk-cost fallacy. They spent so much time mastering their giga-brain 5D-chess debuff that now that it's removed, all that monumental effort was for nothing
    (2)

  2. #2
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    633
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KooriGraywolf View Post
    Sounds to me like sunk-cost fallacy. They spent so much time mastering their giga-brain 5D-chess debuff that now that it's removed, all that monumental effort was for nothing
    That's the funny part though, it was never difficult to upkeep, hell, Dreadwinder did most of it for you, this is something the devs decided was too strenuous to manage, despite the fact that I don't think I ever saw any criticism directed towards Noxious Gnash, but saw plenty directed to the high apm, double weaves and high rate of positionals, but these were largely unchanged due to feedback.

    Personally, I'm sad its gone mainly because no we have a snake-themed dps that doesn't use any kind of poison/venom.
    (5)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by KooriGraywolf View Post
    Sounds to me like sunk-cost fallacy. They spent so much time mastering their giga-brain 5D-chess debuff that now that it's removed, all that monumental effort was for nothing
    It wasn't difficult and few people are claiming it was. It's that the fluidity of the job was hanging off this single coathanger and it's now on the floor in a static heap. It's almost entirely about the feel and theming - most of the time for nearly everyone the easiest way to increase damage output is getting better uptime %, this change does not affect holding uncoiled stacks in the slightest. What it does do is lump a less cool sounding name on half the skills. Dread is a cool more intimidating word, vice just carries the stuffy religious connotations.
    (5)