Sounds to me like sunk-cost fallacy. They spent so much time mastering their giga-brain 5D-chess debuff that now that it's removed, all that monumental effort was for nothingI really wonder why everyone is so obsessed with that debuff. If having a debuff to maintain on your target on one of your two side combo is so fun for you you can't play Viper anymore, then, go play dragoon.
The chaotic side of the combo and its DoT to maintain on the target is there for your fun.



That's the funny part though, it was never difficult to upkeep, hell, Dreadwinder did most of it for you, this is something the devs decided was too strenuous to manage, despite the fact that I don't think I ever saw any criticism directed towards Noxious Gnash, but saw plenty directed to the high apm, double weaves and high rate of positionals, but these were largely unchanged due to feedback.
Personally, I'm sad its gone mainly because no we have a snake-themed dps that doesn't use any kind of poison/venom.



It wasn't difficult and few people are claiming it was. It's that the fluidity of the job was hanging off this single coathanger and it's now on the floor in a static heap. It's almost entirely about the feel and theming - most of the time for nearly everyone the easiest way to increase damage output is getting better uptime %, this change does not affect holding uncoiled stacks in the slightest. What it does do is lump a less cool sounding name on half the skills. Dread is a cool more intimidating word, vice just carries the stuffy religious connotations.
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