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  1. #1
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    130
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    Personally, I dislike Dawntrail’s MSQ for various reasons that aren’t related to the setting:
    - It doubled-down on previous expansions’ poor balance between cutscenes/dialogue and gameplay (too many cutscenes, too much dialogue, not enough gameplay)
    - Cutscenes were drawn out unnecessarily by characters silently walking on or off screen, or pausing dialogue for too long as the character performs an emote animation or changes their facial expression
    - Dialogue is often repetitive, with the same concept getting reiterated a silly number of times, often in quick succession
    - Yet more WoL “dialogue options” that are just the same opinion phrased in two slightly different ways
    - The earlier parts of the story don’t feel exciting, and the later parts of the story feel like a bungled overcorrection, with a multi-world-ending threat whipped out near the very end without the buildup something of that nature deserves
    - Everything surrounding the Endless feels like it was contrived for the sake of telling a story that just isn’t built to play nice with existing lore; for example, what is “life force” and why has it never been different from other types of aether that compose living beings before this point? I’m concerned about the effect this writing style could have on XIV’s world in the long run
    …and so on.

    The setting is one of Dawntrail’s strong points, in my opinion. I’d rather not give Square the idea that Dawntrail was disliked just because of the setting. I’d like to see more of Tural at some point in the future, preferably something beyond just the tropical and desert areas—I was hoping we’d get to explore the area the tank role quest NPCs come from, for example.
    (10)

  2. #2
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ConantSivrha View Post
    Personally, I dislike Dawntrail’s MSQ for various reasons that aren’t related to the setting:
    - It doubled-down on previous expansions’ poor balance between cutscenes/dialogue and gameplay (too many cutscenes, too much dialogue, not enough gameplay)
    - Cutscenes were drawn out unnecessarily by characters silently walking on or off screen, or pausing dialogue for too long as the character performs an emote animation or changes their facial expression
    - Dialogue is often repetitive, with the same concept getting reiterated a silly number of times, often in quick succession
    - Yet more WoL “dialogue options” that are just the same opinion phrased in two slightly different ways
    - The earlier parts of the story don’t feel exciting, and the later parts of the story feel like a bungled overcorrection, with a multi-world-ending threat whipped out near the very end without the buildup something of that nature deserves
    - Everything surrounding the Endless feels like it was contrived for the sake of telling a story that just isn’t built to play nice with existing lore; for example, what is “life force” and why has it never been different from other types of aether that compose living beings before this point? I’m concerned about the effect this writing style could have on XIV’s world in the long run
    …and so on.

    The setting is one of Dawntrail’s strong points, in my opinion. I’d rather not give Square the idea that Dawntrail was disliked just because of the setting. I’d like to see more of Tural at some point in the future, preferably something beyond just the tropical and desert areas—I was hoping we’d get to explore the area the tank role quest NPCs come from, for example.
    This is pretty much it. The game isn't a game, it's a low-budget-Disney-imitation movie that got dragged out like the rest of any xiv story. the unskippable scenes due to them having "choices" is just a cheap tactic to waste our sub time, as if we will somehow subscribe longer to bad content and low effort.
    (3)