Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    686
    Character
    Kenrir Amnis
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GartredZW View Post
    I don't know why they couldn't just let us have until 7.1 to get some Savage experience with it to see if the hardcore playerbase wants these changes. It's been a month, and they're already reworking it for being too difficult.
    Probably because the hardcore player base isn’t the majority nor are they so important that changes need to be centered around them. The hardcore player base adapts and can push anything beyond the average player.
    (2)

  2. #12
    Player
    Nathavin's Avatar
    Join Date
    Jul 2024
    Posts
    18
    Character
    Nathavin Resande
    World
    Seraph
    Main Class
    Viper Lv 100
    I hope the devs hear you and revert the changes! (Other than slither, good change)
    (8)

  3. #13
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,901
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kajing View Post
    Yeah, the changes were totally unnecessary and I definitely don't like the. And the new names? Argh. Too soon to do that kind of change and took a lot of the fun from the job. Bad move Square.
    If i remember right, it was done because it something involving not applying poison for a attack named for apply poison.


    Honestly, I think they could have just revaluate Viper with the skill and debuff on how it works instead of it being a generic 10%+ damage buff to only the player character.

    If they wanted it to be more Viper theme, I think they could have changed the debuff to be a type of Poison DoT that can also auto trigger everytime the player hits the enemy but still trigger normally like a normal DoT effect.

    It will still perform DoT damage when the Viper does not hit the boss like a normal DoT but the focus on the Job is to maintaining hitting the boss as a way to Auto Trigger the effect so the "Viper Poison" hits more which can act as the Job unique mechanic while emphasis the name Viper.

    This may also help with some of the down time they have been designing the Boss fight with since they have been focusing more on forcing Melee and Caster to stop attacking as their way to "nerf" them instead of focusing on applying improvements to existing Job mechanics.

    Like a Viper that is using and allowing their Venom to slowly or quickly kill the enemy.
    (0)

  4. #14
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    467
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Leonus View Post
    Probably because the hardcore player base isn’t the majority nor are they so important that changes need to be centered around them. The hardcore player base adapts and can push anything beyond the average player.
    Not if they remove every possible avenue of skill expression to cater to a tiny minority of ultra-casuals who seemingly can't handle anything more complex than "press the glowy button". There aint a whole lot left to push.
    (8)

  5. #15
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Can't make everyone happy. I actually prefer when things are simpler, so I like this change and don't wish it to be reverted .
    (0)

  6. #16
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Leonus View Post
    Probably because the hardcore player base isn’t the majority nor are they so important that changes need to be centered around them. The hardcore player base adapts and can push anything beyond the average player.
    The Hardcore are the only ones who actually care this much about the job design. Any random casual isn't even going to bother trying to hyper-optimize everything.

    Edit for clarity: When I say Hardcore, I don't mean the ones who play well, or optimally. Hardcore originally meant the foundational core to any group or fanbase. The people who enjoy the thing for what it is, and engage with it more than anyone else. The loyal fans who put a lot of time into it, and would more than likely understand it better than any outsider looking in. Think about hardcore fans of music genres. There's nothing about skill in enjoying or understanding music.
    (3)
    Last edited by GartredZW; 08-01-2024 at 02:28 AM.

  7. 08-02-2024 01:32 PM

  8. #17
    Player
    JudahKresnik's Avatar
    Join Date
    Apr 2015
    Location
    Ul'Dah
    Posts
    6
    Character
    Judah Kresnik
    World
    Sargatanas
    Main Class
    Gladiator Lv 92
    Quote Originally Posted by Eudyptes View Post
    Tbh I feel like it was something that made no difference if it stayed or went. You pretty much applied it 1 time and it was just infinitely up between regular combos and dreadwinder. I'm really not sure why they felt the need to take it away, but honestly I'm not sure if its removal is going to effect the class at all in practice either.
    Honestly, agreed here. I understand and appreciate where other VPRs are coming from in that removing Noxious gives the job one less thing to keep track of, but on the other hand - that one element is not the thing I enjoyed about the job as a whole? So losing it doesn't feel quite impactful, I guess? Like, I have one less timer to pay attention to which having it didn't make the job any more (or less) fun so not having it is just utterly irrelevant to me. If anything it's easier to transition into a pot'd Reawaken phase on demand without having to drag it out a gcd to refresh Noxious first to make sure the whole thing falls within the timer. Idk. I don't want to step on anyones toes but it just feels like a case of complaining-for-the-sake-of-complaining - like you just can't make everyone happy lol.

    Happy raiding!
    (1)

Page 2 of 2 FirstFirst 1 2