Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    snombinary's Avatar
    Join Date
    Apr 2020
    Posts
    10
    Character
    Adela Epocan
    World
    Coeurl
    Main Class
    Red Mage Lv 100

    [Feedback] Give RDM Magicked Swordplay unlimited duration

    Hi. Not scrolling through any more pages of forums to potentially find a thread on this that already exists because if I see one more Wuk Lamat death threat I'm gonna explode.

    So here's the thing: Magicked Swordplay on Red Mage, while it was just buffed to a duration of 30s in 7.05, still kinda sucks compared to the Manafication of pre-Dawntrail. The strategy of rushing Manafication during downtime got shot in the foot for downtime mechanics longer than 15 (now 30) seconds, of which there are many in savage and ultimate content. I don't see why it can't just have an unlimited duration like Pictomancer's Subtractive Palette. The damage buff from Manafication can fall off—that was always the tradeoff for rushing it—but a 30s free gaugeless melee combo is, in my opinion, worse than a permanent +50/50 to gauge.

    Take High Concept in P8S, for example. The optimal strategy there was to rush Manafication during downtime to gain an extra usage in the fight. However, in the time it takes for the boss to become targetable again, Magicked Swordplay would fall off, making the strategy of rushing it useless, while in Endwalker the gauge you got had no duration, making rushing Manafication at the very least an option instead of forcing you to either 1) waste the whole action 2) do math to exactly pinpoint when the optimal time to press the button is so Magicked Swordplay doesn't fall off (and without a fight timer in game to consistently do this it would extra suck).

    I've posted hot takes here before, stupidly, but this I feel has no drawbacks. Manafication feels kind of bad compared to how it felt in Endwalker and I just want her back.
    (7)
    Last edited by snombinary; 07-30-2024 at 07:18 PM. Reason: removing the random slashes mobile added for some reason

  2. #2
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I somewhat agree that all of the "free use" buffs introduced in DT definitely feel "off" compared to the EW use case of just increasing gauge. A gauge increase has no timer, so why do these new free use buffs? At the very least the timer should be half the time of the ability's cooldown.
    (3)

  3. #3
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by snombinary View Post
    Hi. Not scrolling through any more pages of forums to potentially find a thread on this that already exists because if I see one more Wuk Lamat death threat I\\'m gonna explode.

    So here\\'s the thing: Magicked Swordplay on Red Mage, while it was just buffed to a duration of 30s in 7.05, still kinda sucks compared to the Manafication of pre-Dawntrail. The strategy of rushing Manafication during downtime got shot in the foot for downtime mechanics longer than 15 (now 30) seconds, of which there are many in savage and ultimate content. I don\\'t see why it can\\'t just have an unlimited duration like Pictomancer\\'s Subtractive Palette. The damage buff from Manafication can fall off—that was always the tradeoff for rushing it—but a 30s free gaugeless melee combo is, in my opinion, worse than a permanent +50/50 to gauge.

    Take High Concept in P8S, for example. The optimal strategy there was to rush Manafication during downtime to gain an extra usage in the fight. However, in the time it takes for the boss to become targetable again, Magicked Swordplay would fall off, making the strategy of rushing it useless, while in Endwalker the gauge you got had no duration, making rushing Manafication at the very least an option instead of forcing you to either 1) waste the whole action 2) do math to exactly pinpoint when the optimal time to press the button is so Magicked Swordplay doesn\\'t fall off (and without a fight timer in game to consistently do this it would extra suck).

    I\\'ve posted hot takes here before, stupidly, but this I feel has no drawbacks. Manafication feels kind of bad compared to how it felt in Endwalker and I just want her back.
    Redmage is dead anyway. 2 casters doing melee damage means the others won’t be wanted even with them having resses
    (0)

  4. #4
    Player
    snombinary's Avatar
    Join Date
    Apr 2020
    Posts
    10
    Character
    Adela Epocan
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    Redmage is dead anyway. 2 casters doing melee damage means the others won’t be wanted even with them having resses
    how is this productive? the balance of the game has always tried (successfully or not) to make all jobs viable. I absolutely have the right to enjoy red mage's play style and prefer it over other jobs.
    (3)

  5. #5
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by snombinary View Post
    how is this productive? the balance of the game has always tried (successfully or not) to make all jobs viable. I absolutely have the right to enjoy red mage's play style and prefer it over other jobs.
    The playerbase especially in high end only care about damage.

    Hard has been kept out of even joining PFs for an entire tier. All because danger was so much better. That was 1 job.

    You now have half a role doing substantially less damage than the others. They will be kept out of prog parties for that reason alone.

    No point moaning about a dead job. This balancing dps around res utility is a flawed system and dps resses just need to be removed at this point.

    Pct and blm will be the only casters wanted soon enough. Especially with the bad players who will blame not clearing on not being a meta comp….
    (0)

  6. #6
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,276
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    Redmage is dead anyway. 2 casters doing melee damage means the others won’t be wanted even with them having resses
    This only matters for week 1 clears (which if you care about, fair enough)
    any comps viable past that
    (2)

  7. #7
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reimmi View Post
    This only matters for week 1 clears (which if you care about, fair enough)
    any comps viable past that
    Tell that to bard players who were locked out of parties for the whole of Eden 5-8 cause it was so much worse.

    This is a repeat it’s happening to redmage and smn now. You can’t have a role disparity be this high with half a role majorly outperforming the other half
    (1)

  8. #8
    Player
    snombinary's Avatar
    Join Date
    Apr 2020
    Posts
    10
    Character
    Adela Epocan
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    The playerbase especially in high end only care about damage.

    Hard has been kept out of even joining PFs for an entire tier. All because danger was so much better. That was 1 job.

    You now have half a role doing substantially less damage than the others. They will be kept out of prog parties for that reason alone.

    No point moaning about a dead job. This balancing dps around res utility is a flawed system and dps resses just need to be removed at this point.

    Pct and blm will be the only casters wanted soon enough. Especially with the bad players who will blame not clearing on not being a meta comp….
    I don't see what's productive about calling a job dead. God forbid I want to have fun playing the job I enjoy the most and want it to be better.
    (3)

  9. #9
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by snombinary View Post
    I don't see what's productive about calling a job dead. God forbid I want to have fun playing the job I enjoy the most and want it to be better.
    You’re moaning about the wrong thing.

    Here’s a productive thing for you then to make it clear.

    The balancing needs fixing BEFORE moaning about tiny little QoL things.
    (0)

  10. #10
    Player
    snombinary's Avatar
    Join Date
    Apr 2020
    Posts
    10
    Character
    Adela Epocan
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    You’re moaning about the wrong thing.

    Here’s a productive thing for you then to make it clear.

    The balancing needs fixing BEFORE moaning about tiny little QoL things.
    I don't want to hear anything about things being "tiny" from someone who clearly doesn't even play the job. While I agree RDM needs balancing (the res tax is stupid and at the very least should not be so severe) that doesn't mean I can't desire other things to be improved, too. Both can be improved simultaneously.
    (3)

Page 1 of 2 1 2 LastLast