6/7 Other observations
- Hands
One thing I feel this game desperately needs to update are hands. They did, yet they honestly look the same. There are added edges to the tips of the fingers, but the overall fingers are still square shaped. As much as I adore how well they have worked around these limitations before, it’s simply not enough when MSQ puts a lot of focus on the hands.
DT screenshots, Wuk Lamat in the middle
Could it be that Claws of the Beast are using old mesh? Doesn’t make much sense on Wuk Lamat as she’s a new npc.
However it could be the case on a player character. At first I thought the tips of the fingers were clipping through the claws, but that doesn’t seem to be the case in the above image (thumb is rounded). The silhouette of the fingers remains the same which makes me unsure, yet the material on the skin seems off with the claws. Regardless if the claws are using old or new mesh, I was really hoping for a better upgrade on the hands as they needed it much more than the face in my opinion.
- Expression in Gpose twitching
Every smiling emote makes the mouth twitch in gpose.
Content, beam, taunt is shown here
Some other expressions like smirk have both the eyebrows and the mouth twitching.
The twitching didn’t align with the idle animation so they’re twitching twice in a row when the gif loops.
- Chest pieces with fur missing its edges
The fur on the shoulders for the edenmorn coats have lost its furry edges. I saw a bug report about it some time ago on a different chest piece, so I’m guessing several chest pieces with fur share the same issue.
- Retainer red under the eyes
Many of my complaints have been rather close up, but that’s not the case with one of my retainers.
Up close she’s fine, but from afar she looks sick and tired as it seems that she’s squinting along with being red under the eyes.
- Flickering Azem summoning circle
Final fight arena spoilers
When waiting for the queue to pop, I noticed the summoning circle flickers when zooming a bit in. I guess it has something to do with the camera colliding into the mesh, but I’m not sure.
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