This will be a lengthy one which I had to split up into several parts, please bear with me.
I wanted to give some time before leaving my feedback to see if I could get used to the changes made with the graphics update, but even though I have completed the MSQ and focused on less story oriented content, I still can’t get used to them. And the more I play, the more I notice changes that fares for the worse.
Won’t be labeling the comparison images this time. Images to the left/top are pre DT, right/bottom are DT screenshot unless stated otherwise.
1/7 Changes to the face
To start off, I want to highlight the differences made to the face type I use. I’m including a traced drawing of the face to help isolate the differences with the facial structure.
It's not perfect but I hope it illustrates the key differences
The eyebrows are generally fine, though they're not as aggressive, and the eyebrow texture is softer now.
The socket line has gotten wider which makes that area of the eyebrow seem bigger than before. In a way it feels like it’s weighing down the eyes. At first I thought these changes were for the better, but I much prefer how they were previously as it followed the shape of the eyebrow, which also helped lift the eye.
The shape of the eye is relatively the same along with the eyeliner, no complaints there..
The iris is bigger which might be the reason the pupil is placed higher than before, I think. The pupil is also surprisingly smaller now which I find to be better than the bigger one in the benchmark. It also seems like they tried to go for an inbetween with the fuzzy eye look from the benchmark and the original eyes. However these changes give the eyes more of a dreamy glance rather than a sharp look. I’ll get back to the limbal rings.
The bridge of the nose is wider and I thought this was something I would get used to, which sadly isn’t the case. In some angles and light conditions it does resemble its old pointy self, but other times the lights highlight how much wider it has gotten. And in some lights it seems bumpy too.
The upper lip has a cupid bow to it while the overall upper shape has gotten a bit smaller. The width of the lip is also shorter. There’s now a more pronounced shadow at the edge of the lips that goes downwards instead of a soft shadow laying only next to the top lip.
The face scales generally have softer edges to them and the scales that are a texture on top of the skin have been moved downwards near the jawline.
I didn’t notice this until I traced these screenshots, but the neck has been shifted so it’s more straight instead of twisted.
All of these changes aren’t overly offensive or too jarring on its own, though with the changes to expression they aren't faring for the better.