Quote Originally Posted by Ayan_Calvesse View Post
Magic Knight. (Ref FF V/VI)

Class that shifts elemental stances between 4 elements with 2 others (light/dark) being long Cds.
Fire blade = burst damage
Aqua blade = HoTs/MoT
Lighting Blade = Mitigation effects / haste
Quake Blade = Shields

The vision I would have is similar to chant twisting or how DRK used to manage Darkside. Good gameplay giving good results as a advanced playstyle where you wield a sword 1 handed; you use Runic to replenish MP as well as using Aqua blade between damage spikes; then given the option to move between Fire/lightning to increase your damage output but moving to lighting to get some haste buffs or crit buffs and then into fire for the combo's and back again or Quake blade to hunker down for BIG hits. You have Light Blade for a party wide regen effect and a emergency mana top off - Dark Blade for a large hit and possibly a blind effect (using one uses the CD of both).

As for the existing tanks; I want class quests back - I dislike the concept of role quests as it feels like it distances us from the class lore evolving. It seems like the world is "stuck" in Stormblood - since Frey Left; there has been no real sign of how my fellow interesting Dark Knight characters have evolved; nor how being a Dark Knight has effected the WoL despite use seeing how Frey ended up. I want to see that good story-telling continue and will gladly engage those stories over the handful of role quests designed seemingly for the sake of expedience.
FFXI Rune Fencer?