Seems like a pretty easy solution to me.
Lyse was equally as uninteresting during the Stormblood MSQ so we put her in a leadership position and forgot about her going forward, just need to do the same again.


i like lyse over wuk lamar. lyse never got in way of fighting and deal with issues she actauly had leadership abilities as well as a good head on her shoulders. she was interesting in my opinion Wuk Lamar isn't that interest head stronger, some argue she doesn't like other lands or cultures that almost as bad as her war hunger brother. she could in fact be lead to wage war on other nation out fear of nation and they people.



I hope she gets the Lyse treatment. She'll stay in her kingdom and we never hear from her again.
I think because she is unavoidable. Even the side-quest re-insert her into your gameplay experience; trials literally have her break through the 4th wall to steal the show lol.I just don't see the point in continuously winding oneself up over a character that kinda sucks but probably won't be seen again until maybe late autumn at the earliest. Just makes it seem like outrage is all you live for.
Also, killing off Wuk Lamat so abruptly would just make a good chunk of the Dawntrail MSQ thus far even more pointless in hindsight. I'd rather the writers at least try and salvage what they've written (if such a thing can be done) before bringing out the nuclear option.
Honestly I am of the same mind - that was my major mood killer in the 2nd half of the MSQ when I was glad her driving arc was over; then the story goes "no we have a reason to hitch her to you at EVERY turn and rather then you engaging with the threat...your just watching her do it."
Kill wuk lamat and put a palu merchant on the throne, let the great bargaining begin!


I think I they could nerf her. The first half I feel was SE the second seem be feminist writer with they strong mary Sue character. First the WoL is here of the story I wonder if a Hollywood writer was involved in writing this story the lover of the Mary sue
I present a slightly different take.
1. I think she is hyper focused and it really takes me out of the gameplay experience that generally has been about my unique agency in the world of Eorzea; reducing the player to 2nd fiddle is not terrible in small doses - but for pretty much the entirety of the MSQ and removing even your characters token ability to criticize choices and actions and at times quest design forcing you to perform horrifically incompetent actions (hey lets wait outside of town for half a day...)
2. Because Wuk Lamat is so over-focused we are given WAY to much time to examine her writing and character because...she is the only thing we see for the majority of the storyline; so her poor writing overshadows everything else.
3. The writing of Wuk Lamat in the story seems to defy reason and rationale - we continously discard oppertunities for growth or screen time for any other character in order to cater to the narrative that Wuk Lamat is amazing. Whenever Wuk Lamat does lose; it is solely by her own power that she overcomes her issues with 1 noteworthy exception of her brother instead being the reason the problem gets fixed; we just follow him to let him solve the problem because he then goes on about how great his sister is - we are continously subjected to this hyper focus even when she is off-screen; a point so jarring even when we being to line up Erenvilles arc in Shaaloni. "But what about Wuk Lamat!".
In short I think there was TOO much focus on trying to write Shadow Bringers - but without the action based conflict and making Wuk Lamat the Mary/Gary stu of the story to the writings detriment. The focus on her high-lights how badly the story was written because it often gives up story exploration because it does not focus on her enough. The fact that important people to her that die get a moment of lip service; we see no real growth to rationalize her sudden ability to overcome challenges; she just does so because the story dictates she can now do so without any real journey of development. Its like sitting in a room while someone gushes about their OC and we are FORCED to listen. There is some really interesting story beats in Dawntrail; but anytime we start to sink into it; the story refocuses Wuk Lamat to prevent us from going down that rabbit hole. I have spent a couple weeks now reflecting on "whats next?" or "what threads is the story going to follow" and honestly; Wuk Lamat tied most of them off seemingly effortlessly and I feel her character never really had a indepth reaction to the many events.
This is one of the few instances where honestly? I am more interested in the raid content sub-plot then what actually occured in the MSQ.


Unless she become the villain, it maybe SE doing they make her hero then they flip scripts and she become the villain. For example we leave and off cameras she become evil or was evil all time. She force scions think and her people out fear of think she or she care more about love of her people a goes about becoming like Sphene


If all you care about is your people happiness their very little room for other nations happiness or they people happiness or they needs or want. Wuk Lamar is a cult leader in some way
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