

ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
私たちはヒューラン族ではありません。
CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

You would think there would be more quality control on something like this, considering how important player characters are and how it would even touch npcs that is all over the game. Missing normal map is something i could see in programs like second life with mostly user based stuff, not a big company like this.
I admit Roegadyn is a new found love for me so not seen or used much of the other faces yet, but face 3 were in consideration to use but the lack of eye shadow facial feature that face 2 and 4 have made me not use it. I can't comment on the yassified part without comparing tomorrow for myself how the face looks but i trust you on it.
Eyes i see as a key feature so it boggles my mind really that they decided to change that so drastically and only have that one male face keep it. In turn i tried to check how Luna would look as a hellsguard for more human skin tones but found the white of the eyes too bright, were they like that before dawntrail? Doesn't seem to be as bad on seawolf but i stick to paler skin tones so not as jarring.
Expressions so far have been a mixed bag, a lot of the sad, worried or other expressions with the inner part of eyebrow curling up looks.. goofy to me.
I should have done more playing with them too before update to remember if the squinting were always so strong that you barely see the iris.


Yeah the over-bright eye whites were a problem in bench 1.0 and even 1.1 - it's more toned down in 7.0 likely due to more lighting adjustments than anything since they haven't touched the actual flat diffuse and the amped contrast/saturation DT has as a whole, but if you're anything darker than a mild tan it can look pretty over-bright.
This is 6.5 - Bench 1 - Bench 1.1 - 7.0
All femroe faces re: loss of coloured pupils during benchmark feedback phase:
Bit clearer on this one to see the white brightness on the eyeball.
Last edited by faiarrow; 07-29-2024 at 11:51 AM. Reason: Typing is hard
ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
私たちはヒューラン族ではありません。
CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。
Re: Expressions: They really are scuffed on every single race. Some are worse and more buggy than others, but I haven't had a single one of my thirteen(!) characters manage to avoid all of their emotes having:
1. Twitchy lips
2. Twitchy brows
3. Eyes too narrowed or too widened
4. Smile pulled up unnaturally tightly
5. Some fifth other thing unique to them
I took screenshots of all of my characters' Adventurer Plates right before 7.0 hit, because I had a feeling the feature changes would mess up their expressions (and was half correct; turns out bugs also mess them up!) and wanted to save something simpler to reference.
Unfortunately I just never had the energy to go through a bunch of emotes and take reference-worthy screenshots of them... I play a lot of different race/gender combinations though, so hoping this might still help in some way for some...
♀ Elezen Face 4. This is one I did edit lighting on because, well, she's my main, and one of the like, three characters I'm still okay with. The eyes got more narrowed for some reason here, and while I'm fine with how this looks...this is supposed to be the "Concentrate" expression. Now it looks too much like "Annoyed".
♀ Midlander Face 2; "Concentrate". Eyebrow barely manages to lower at all... Also her eye shape difference is showing even too much at this angle, so it's kind of hard to tell what else is going on.
♂ Miqo'te Face 1; "Amazed". Eyebrows move in a different direction and eyes grow way too wide. Lips also don't curve enough. Looks more like "Frightened" now...
♀ Au Ra Face 2; "Taunt". Eyes feel too narrow and forehead scales stretch down with her brow for some reason now? Though also her face has just changed too much to even be certain on some things.
♂ Au Ra Face 3; "Think". Honestly this one still just takes me out. Lips are way too pursed due to the new lip shape, and the eyebrow on the right doesn't curve with the left one.
♂ Lalafell Face 2; "Smirk". Just miffed at this one because it feels like my Lalafell isn't allowed to have a hint of personality outside of "cute" for sure now, lol. Lips stretch in a completely different way and don't grow as wide, making the smirk look less like a smirk. Weirdly, eyes also can't look as far off to the side anymore? The upper area of Lalafellin eyes seem to have darkened way too much, like ♀ Viera now, too.
♀ Viera Face 2; "Furrow". I had her look down and away to give a more wistful expression. Why do her eyes...do that now...
♀ Au Ra Face 3; "Furrow". Her eyebrows do the worm in the update.
♀ Roegadyn Face 4; "Wink". God, this one is kind of just...everything. Poor Roegadyn women really did get shafted as usual. Her lips are pulled up too narrowly and too tightly, and her eye has pressed shut in the opposite direction. She looks like she forgot how to wink.
♂ Miqo'te Face 4; "Annoyed". Upper lip is pulled up too high, giving him a more pouty expression. It's also pulled up high enough that his teeth start to show.
Artifacting from the teeth can actually be seen slightly on the zoom in...
♂ Midlander Face 4; "Shush". Honestly, this emote seems fine... I think this image just further illustrates the facial feature differences. It helped me notice that it wasn't his nose that got shorter--it's that his mouth is placed lower on his face!
♂ Viera Face 2; "Grin". This one is, well, fine. I can live with this difference. But for reasons particular to me, I loved the slightly wider smile and more narrowed eyes...
♀ Highlander Face 1; "Victory". The expression might be fine? I honestly can't tell with this one still, because several things about her got so scuffed just because she has one of the darkest skin tones...
Anyway! Really sorry for this niche and definitely horribly organized post. It's honestly, really, really embarrassing showing off how many characters I play and care about--before this I enjoyed being quiet and not connecting them all together--but it's also just as hard to sit back and hope. I have so many characters because I do love this world, and I love creating characters with their own specific aesthetics, personalities, goals, and writing stories around all of that. Even though I'm not good at editing and definitely annoying about it at this point, I feel like I need to try as much as I can...
posting to the forum sucks aaaaaaa i hope everything goes well and we can all forget about this within a few monthsanyway hopefully my last post for a while since i just threw them all out there
Last edited by Doopliss; 07-29-2024 at 05:50 PM. Reason: forgot the word "the". one day i'll stop myself from editing small corrections






Don't be embarrassed! I'm in a similar situation and a similar approach to creating lots of characters based on specific concepts and lore ideas, and I've been meaning to make a similar post myself once I gather up all my screenshots better. I unfortunately didn't think to take screenshots of portraits, but I've got stacks of glamour, cutscene screenshots and random admiring-my-character screenshots to go through.
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On a separate note, I have ended up switching on the additional dark eye makeup setting for Aurelie and it helps a bit to get the clear outline of the eyes back, but they're still the wrong shape overall and it doesn't fix the weird things that lighting now does to faces. (Plus, if turning it on gets me back to sort of where my character previously was without it, what does that mean for the people previously using it?)
I feel like maybe the smaller eyes have changed the face proportions enough that the very high hairline of her previous usual hairstyle isn't quite working any more. Though maybe I'm thrown off a bit by having tried the newly released style for a few days (which has a particularly low hairline) so going back looked more odd. Now I'm trying some others but really I'd like to get back to her normal look.
Ahaha, thank you for the reassurance, I really do appreciate it. I actually do recall you mentioning something similar--about having many characters you care about--during the initial benchmark, and admittedly poked around the glamour page you have linked. I've always wanted to say that I love the glamours you make for your characters! They're so thoughtful and befitting of the setting; I can see clearly you love telling stories with them.
And that's a huge part of why I really, really want to continue hoping they'll look over this and correct things not just for myself. We've lost what diversity of options we had due to...whatever. It doesn't matter if it was beautification, simplification, or even an outright accident. Just please return those options to us. Certain shapes aren't obtainable anymore, meaning certain resting expressions aren't obtainable anymore, which leads to an entire character design getting thrown off.
At the very least, I'd like to see corrections or acknowledgement of upcoming corrections for the more obvious loss of clan features, like ♂ Duskwight's missing skin textures, or the basically missing ashy nose for Hellsguards by 7.05.
Last edited by Doopliss; 07-29-2024 at 06:49 PM. Reason: MORE EDITS BABY!!!! anyway i wanted to be more specific again.
Every single character you've shown exudes a different energy than they did before DT. It truly is horrible how they've managed to mangle our characters, and under a promise to preserve them no less.
There is no shame in being passionate. I can't speak for everyone here, but I assume that no small amount of us here are roleplayers and artists of some caliber, myself included. This rich world is there for us to breathe more life into it, and how can we do so if we cannot connect to it because our characters are not the ones we've come to know and love for so long? Many have brought up that one Koji Fox post, so I shall only mention it. But for a game that seemed to treasure us, our characters, and our shared experiences, they have undoubtedly failed us. And I think we are right to be upset. There's no shame in that either.
I don't know who these changes were made for, but they are not for the people who have come to love the style of the game all the way from 1.0 up until 6.58.
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