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Thread: Stats Rework

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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
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    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The only stat that really needs a complete make over is Piety. It's functionally a detrimental stat to have in gear as MP is not really hard to manage and having Piety takes away from other stats.

    Additionally, Skill Speed and Spell Speed should become just one unified stat as there are Jobs that use both Spells and Weaponskills.
    (6)

  2. #2
    Player
    Tunda's Avatar
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    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The only stat that really needs a complete make over is Piety. It's functionally a detrimental stat to have in gear as MP is not really hard to manage and having Piety takes away from other stats.

    Additionally, Skill Speed and Spell Speed should become just one unified stat as there are Jobs that use both Spells and Weaponskills.
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    (4)

  3. #3
    Player
    SDaemon's Avatar
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    Aug 2013
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    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tunda View Post
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    I would rather SE not experiment with something like that in terms of job design and just merge the two together and let each job figure out for itself if there is value in stacking it.
    (4)

  4. #4
    Player
    GrizzlyTank's Avatar
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    Jul 2015
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    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SDaemon View Post
    I would rather SE not experiment with something like that in terms of job design and just merge the two together and let each job figure out for itself if there is value in stacking it.
    The gains from speed is just depressive.

    Can fill your gear with it and you got like 0.03 gain.
    (1)

  5. #5
    Player
    SDaemon's Avatar
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    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    The gains from speed is just depressive.

    Can fill your gear with it and you got like 0.03 gain.
    Agreed. Which is why I support this:

    Quote Originally Posted by GrizzlyTank View Post
    Skill and spell speed should be merged and buffed <.<
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tunda View Post
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    Then avoid Skill Speed if you want the base GCD. Don't remove the ability for others to play at a higher pace if that extra engagement is worth the damage loss for them.

    Frankly, the biggest change Skill Speed and Spell Speed require... is just to be merged. (And ideally, they buffed to be competitive with Crit on most jobs, with maybe even a slight preference given to it on jobs whose skill-portion-of-damage scales with hastened GCDs more so than most.)

    The redundant stat is Direct Hit, without which we'd have far more gameplay choice in spending via the larger stat portions remaining to each surviving stat, for bigger booms, greater consistent damage, or deeper rotational thresholds.

    Quote Originally Posted by Tunda View Post
    Then you can create unique jobs and different playstyle
    I have trouble believing this is your intent given that you want to remove, without any effective replacement, the only stat that actually affects gameplay. (And all to, what, make it so you have to stick to just one job per gear class by making their identical-gameplay BiS stat different for each?)
    (0)
    Last edited by Shurrikhan; 08-02-2024 at 05:03 PM.