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Thread: Stats Rework

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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Stats Rework

    Stats have little affect on the game and the playstyle of the job..
    1- I would like to share my brainstorm for Stat rework.

    Tenacity: Increase Max HP and Phy + MGC Defense

    Determination: Increase Damage and Restoring HP for each hit based on HP (self and party)

    Direct Hit: Increase damage output ignoring % of Phy + MGC Defense

    Haste: Increase damage output for OGCD spells/skills

    Crit: increase damage by 150% (Crit can't be melded it is flat 25% for all jobs)

    Piety: Increase buffs duration and its effectiveness (even heals) (for example you can increase damage buff to 1% and 1 more seconds each 100 piety)

    Luck: increasing crit damage more than 150% up to 220%

    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max

    ------------------------------
    2- let abilities scale with these stats

    for example:

    Tank defensive abilities scale with Tenacity
    Tank offensive abilities scale with Determination

    but burst is like 50% for each

    DPS:
    Ninja / Viper / Machinist / Summoner:
    scale with Direct Hit and Haste

    Samurai / Dragoon / Black mage / Picto:
    scale with Direct Hit and Luck

    Reaper / Monk:
    scale with Determination and Luck

    Bard and Dancer:
    scale with Haste and Piety


    Healers:
    scale mix between: Piety, Haste , Determination.


    these are just a brainstorm that I think could give some variety for the gameplay
    (1)
    Last edited by Tunda; 07-29-2024 at 05:14 AM.

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The only stat that really needs a complete make over is Piety. It's functionally a detrimental stat to have in gear as MP is not really hard to manage and having Piety takes away from other stats.

    Additionally, Skill Speed and Spell Speed should become just one unified stat as there are Jobs that use both Spells and Weaponskills.
    (6)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The only stat that really needs a complete make over is Piety. It's functionally a detrimental stat to have in gear as MP is not really hard to manage and having Piety takes away from other stats.

    Additionally, Skill Speed and Spell Speed should become just one unified stat as there are Jobs that use both Spells and Weaponskills.
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    (4)

  4. #4
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tunda View Post
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    I would rather SE not experiment with something like that in terms of job design and just merge the two together and let each job figure out for itself if there is value in stacking it.
    (4)

  5. #5
    Player
    GrizzlyTank's Avatar
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    Jul 2015
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    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SDaemon View Post
    I would rather SE not experiment with something like that in terms of job design and just merge the two together and let each job figure out for itself if there is value in stacking it.
    The gains from speed is just depressive.

    Can fill your gear with it and you got like 0.03 gain.
    (1)

  6. #6
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    The gains from speed is just depressive.

    Can fill your gear with it and you got like 0.03 gain.
    Agreed. Which is why I support this:

    Quote Originally Posted by GrizzlyTank View Post
    Skill and spell speed should be merged and buffed <.<
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,800
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tunda View Post
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    Then avoid Skill Speed if you want the base GCD. Don't remove the ability for others to play at a higher pace if that extra engagement is worth the damage loss for them.

    Frankly, the biggest change Skill Speed and Spell Speed require... is just to be merged. (And ideally, they buffed to be competitive with Crit on most jobs, with maybe even a slight preference given to it on jobs whose skill-portion-of-damage scales with hastened GCDs more so than most.)

    The redundant stat is Direct Hit, without which we'd have far more gameplay choice in spending via the larger stat portions remaining to each surviving stat, for bigger booms, greater consistent damage, or deeper rotational thresholds.

    Quote Originally Posted by Tunda View Post
    Then you can create unique jobs and different playstyle
    I have trouble believing this is your intent given that you want to remove, without any effective replacement, the only stat that actually affects gameplay. (And all to, what, make it so you have to stick to just one job per gear class by making their identical-gameplay BiS stat different for each?)
    (0)
    Last edited by Shurrikhan; 08-02-2024 at 05:03 PM.

  8. #8
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Skill and spell speed should be merged and buffed <.<
    (10)

  9. #9
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Remove DH as it is just Crit but worse. It would be cool to make enemies auto attack more frequently and while they are casting to actually make a stat like tenacity a bit more worthwhile alongside giving it another buff to make it competitive.

    Quote Originally Posted by GrizzlyTank View Post
    Skill and spell speed should be merged and buffed <.<
    I am a fan of just making it haste like FF11 and have it lower CD between auto attacks alongside increasing auto attack damage while also having it lower the CD on all abilities with a CD instead of just a few.
    (0)

  10. #10
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,058
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    would be nice if FFXIV or SE would release charts and the likes, so can adjust after it, it is kind of ridicoulous that the community have to do the debunking twice, when the math already has been done once by SE themself.
    (0)

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