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  1. #11
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Direct hit needs to be replaced is my only opinion on current stats. Mini crit is dumb.
    Would of been better if it was crit chance or something.
    (0)

  2. #12
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    If you separate crit into crit chance and crit multiplier stats/materias we'll still end up with those two as the main ones everyone uses.
    (0)

  3. #13
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Kalaam View Post
    If you separate crit into crit chance and crit multiplier stats/materias we'll still end up with those two as the main ones everyone uses.
    Probably but direct hit is so dumb that id take anything over it.
    (0)

  4. #14
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Maybe if direct hit was something to reduce variance in other ways. Like reduce the range between low and high rolls for damage. Or raises the minimum amount of damage on crits or something.
    (0)

  5. #15
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    If we still had more party wide damage taken up debuffs, direct hit being something that adds extra damage cap to buffs or debuffs would be interesting but with the current raidbuff meta it would be terrible and forced. The job design is way too rigid to add any extra stats that aren't just deal more damage. (No way we would get faster movement stat for example because of how BLM is designed.)
    (0)

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